#pragma once #include "Behavior.h" class TauntBehavior final : public Behavior { public: float m_threatToAdd; /* * Inherited */ explicit TauntBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };