#include "SQLiteDatabase.h" void SQLiteDatabase::InsertNewBugReport(const IBugReports::Info& info) { ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)", info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId); }