#pragma once #ifndef __EITEMSETPASSIVEABILITYID__H__ #define __EITEMSETPASSIVEABILITYID__H__ enum class eItemSetPassiveAbilityID { EngineerRank1 = 2, EngineerRank2 = 3, EngineerRank3 = 4, KnightRank1 = 7, KnightRank2 = 8, KnightRank3 = 9, SpaceRangerRank1 = 10, SpaceRangerRank2 = 11, SpaceRangerRank3 = 12, SamuraiRank1 = 13, SamuraiRank2 = 14, SamuraiRank3 = 15, SorcererRank1 = 16, SorcererRank2 = 17, SorcererRank3 = 18, SpaceMarauderRank1 = 19, SpaceMarauderRank2 = 20, SpaceMarauderRank3 = 21, ShinobiRank1 = 22, ShinobiRank2 = 23, ShinobiRank3 = 24, InventorRank1 = 25, InventorRank2 = 26, InventorRank3 = 27, SummonerRank1 = 28, SummonerRank2 = 29, SummonerRank3 = 30, AdventurerRank1 = 31, AdventurerRank2 = 32, AdventurerRank3 = 33, DaredevilRank1 = 34, DaredevilRank2 = 35, DaredevilRank3 = 36, BuccaneerRank1 = 37, BuccaneerRank2 = 38, BuccaneerRank3 = 39, BoneSuit = 40, ImaginationSpinjitzu = 41, BatLord = 42, MosaicJester = 43, ExplorienBot = 44, Unnamed1 = 45, Unnamed2 = 46, Unnamed3 = 47, EarthSpinjitzu = 48, Unnamed4 = 49, FireSpinjitzu = 50, IceSpinjitzu = 51, LightningSpinjitzu = 52 }; #endif //!__EITEMSETPASSIVEABILITYID__H__