#pragma once #ifndef __ECHARACTERVERSION__H__ #define __ECHARACTERVERSION__H__ #include enum class eCharacterVersion : uint32_t { // Versions from the live game RELEASE = 0, // Initial release of the game LIVE, // Fixes for the 1.9 release bug fixes for missions leading up to joining a faction // New versions for DLU fixes // Fixes the "Joined a faction" player flag not being set properly PLAYER_FACTION_FLAGS, // Fixes vault size value VAULT_SIZE, // Fixes speed base value in level component UP_TO_DATE, // will become SPEED_BASE }; #endif //!__ECHARACTERVERSION__H__