#include "PropertyManagementComponent.h" #include #include "MissionComponent.h" #include "EntityManager.h" #include "PropertyDataMessage.h" #include "UserManager.h" #include "GameMessages.h" #include "Character.h" #include "CDClientDatabase.h" #include "dZoneManager.h" #include "Game.h" #include "Item.h" #include "Database.h" #include "../dWorldServer/ObjectIDManager.h" #include "Player.h" #include "RocketLaunchpadControlComponent.h" #include "PropertyEntranceComponent.h" #include "InventoryComponent.h" #include "eMissionTaskType.h" #include "eObjectBits.h" #include #include "CppScripts.h" PropertyManagementComponent* PropertyManagementComponent::instance = nullptr; PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Component(parent) { this->owner = LWOOBJID_EMPTY; this->templateId = 0; this->propertyId = LWOOBJID_EMPTY; this->models = {}; this->propertyName = ""; this->propertyDescription = ""; this->privacyOption = PropertyPrivacyOption::Private; this->originalPrivacyOption = PropertyPrivacyOption::Private; instance = this; const auto& worldId = Game::zoneManager->GetZone()->GetZoneID(); const auto zoneId = worldId.GetMapID(); const auto cloneId = worldId.GetCloneID(); auto query = CDClientDatabase::CreatePreppedStmt( "SELECT id FROM PropertyTemplate WHERE mapID = ?;"); query.bind(1, (int)zoneId); auto result = query.execQuery(); if (result.eof() || result.fieldIsNull(0)) { return; } templateId = result.getIntField(0); result.finalize(); auto* propertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE template_id = ? AND clone_id = ?;"); propertyLookup->setInt(1, templateId); propertyLookup->setInt64(2, cloneId); auto* propertyEntry = propertyLookup->executeQuery(); if (propertyEntry->next()) { this->propertyId = propertyEntry->getUInt64(1); this->owner = propertyEntry->getUInt64(2); GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER); GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT); this->clone_Id = propertyEntry->getInt(2); this->propertyName = propertyEntry->getString(5).c_str(); this->propertyDescription = propertyEntry->getString(6).c_str(); this->privacyOption = static_cast(propertyEntry->getUInt(9)); this->moderatorRequested = propertyEntry->getInt(10) == 0 && rejectionReason == "" && privacyOption == PropertyPrivacyOption::Public; this->LastUpdatedTime = propertyEntry->getUInt64(11); this->claimedTime = propertyEntry->getUInt64(12); this->rejectionReason = std::string(propertyEntry->getString(13).c_str()); this->reputation = propertyEntry->getUInt(14); Load(); } delete propertyLookup; } LWOOBJID PropertyManagementComponent::GetOwnerId() const { return owner; } Entity* PropertyManagementComponent::GetOwner() const { return Game::entityManager->GetEntity(owner); } void PropertyManagementComponent::SetOwner(Entity* value) { owner = value->GetObjectID(); } std::vector PropertyManagementComponent::GetPaths() const { const auto zoneId = Game::zoneManager->GetZone()->GetWorldID(); auto query = CDClientDatabase::CreatePreppedStmt( "SELECT path FROM PropertyTemplate WHERE mapID = ?;"); query.bind(1, (int)zoneId); auto result = query.execQuery(); std::vector paths{}; if (result.eof()) { return paths; } std::vector points; std::istringstream stream(result.getStringField(0)); std::string token; while (std::getline(stream, token, ' ')) { try { auto value = std::stof(token); points.push_back(value); } catch (std::invalid_argument& exception) { Game::logger->Log("PropertyManagementComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what()); } } for (auto i = 0u; i < points.size(); i += 3) { paths.emplace_back(points[i], points[i + 1], points[i + 2]); } return paths; } PropertyPrivacyOption PropertyManagementComponent::GetPrivacyOption() const { return privacyOption; } void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value) { if (owner == LWOOBJID_EMPTY) return; if (value == static_cast(3)) // Client sends 3 for private for some reason, but expects 0 in return? { value = PropertyPrivacyOption::Private; } if (value == PropertyPrivacyOption::Public && privacyOption != PropertyPrivacyOption::Public) { rejectionReason = ""; moderatorRequested = true; } privacyOption = value; auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ?;"); propertyUpdate->setInt(1, static_cast(value)); propertyUpdate->setString(2, ""); propertyUpdate->setInt(3, 0); propertyUpdate->setInt64(4, propertyId); propertyUpdate->executeUpdate(); } void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) { if (owner == LWOOBJID_EMPTY) return; propertyName = name; propertyDescription = description; auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET name = ?, description = ? WHERE id = ?;"); propertyUpdate->setString(1, name.c_str()); propertyUpdate->setString(2, description.c_str()); propertyUpdate->setInt64(3, propertyId); propertyUpdate->executeUpdate(); OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS); } bool PropertyManagementComponent::Claim(const LWOOBJID playerId) { if (owner != LWOOBJID_EMPTY) { return false; } auto* entity = Game::entityManager->GetEntity(playerId); auto* user = entity->GetParentUser(); auto character = entity->GetCharacter(); if (!character) return false; auto* zone = Game::zoneManager->GetZone(); const auto& worldId = zone->GetZoneID(); const auto propertyZoneId = worldId.GetMapID(); const auto propertyCloneId = worldId.GetCloneID(); const auto playerCloneId = character->GetPropertyCloneID(); // If we are not on our clone do not allow us to claim the property if (propertyCloneId != playerCloneId) return false; std::string name = zone->GetZoneName(); std::string description = ""; auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName")); if (prop_path){ if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName; description = prop_path->property.displayDesc; } SetOwnerId(playerId); propertyId = ObjectIDManager::GenerateRandomObjectID(); auto* insertion = Database::CreatePreppedStmt( "INSERT INTO properties" "(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)" "VALUES (?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)" ); insertion->setUInt64(1, propertyId); insertion->setUInt64(2, (uint32_t)playerId); insertion->setUInt(3, templateId); insertion->setUInt64(4, playerCloneId); insertion->setString(5, name.c_str()); insertion->setString(6, description.c_str()); insertion->setInt(7, propertyZoneId); // Try and execute the query, print an error if it fails. try { insertion->execute(); } catch (sql::SQLException& exception) { Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!", exception.what()); throw exception; return false; } auto* zoneControlObject = Game::zoneManager->GetZoneControlObject(); for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) { script->OnZonePropertyRented(zoneControlObject, entity); } return true; } void PropertyManagementComponent::OnStartBuilding() { auto* ownerEntity = GetOwner(); if (ownerEntity == nullptr) return; const auto players = Player::GetAllPlayers(); LWOMAPID zoneId = 1100; const auto entrance = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE); originalPrivacyOption = privacyOption; SetPrivacyOption(PropertyPrivacyOption::Private); // Cant visit player which is building if (!entrance.empty()) { auto* rocketPad = entrance[0]->GetComponent(); if (rocketPad != nullptr) { zoneId = rocketPad->GetDefaultZone(); } } for (auto* player : players) { if (player == ownerEntity) continue; player->SendToZone(zoneId); } auto inventoryComponent = ownerEntity->GetComponent(); // Push equipped items if (inventoryComponent) inventoryComponent->PushEquippedItems(); } void PropertyManagementComponent::OnFinishBuilding() { auto* ownerEntity = GetOwner(); if (ownerEntity == nullptr) return; SetPrivacyOption(originalPrivacyOption); UpdateApprovedStatus(false); Save(); } void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) { Game::logger->Log("PropertyManagementComponent", "Placing model <%f, %f, %f>", position.x, position.y, position.z); auto* entity = GetOwner(); if (entity == nullptr) { return; } auto* inventoryComponent = entity->GetComponent(); if (inventoryComponent == nullptr) { return; } auto* item = inventoryComponent->FindItemById(id); if (item == nullptr) { Game::logger->Log("PropertyManagementComponent", "Failed to find item with id %d", id); return; } NiQuaternion originalRotation = rotation; const auto modelLOT = item->GetLot(); if (rotation != NiQuaternion::IDENTITY) { rotation = { rotation.w, rotation.z, rotation.y, rotation.x }; } if (item->GetLot() == 6662) { LWOOBJID spawnerID = item->GetSubKey(); EntityInfo info; info.lot = 14; info.pos = {}; info.rot = {}; info.spawner = nullptr; info.spawnerID = spawnerID; info.spawnerNodeID = 0; for (auto* setting : item->GetConfig()) { info.settings.push_back(setting->Copy()); } Entity* newEntity = Game::entityManager->CreateEntity(info); if (newEntity != nullptr) { Game::entityManager->ConstructEntity(newEntity); // Make sure the propMgmt doesn't delete our model after the server dies // Trying to do this after the entity is constructed. Shouldn't really change anything but // There was an issue with builds not appearing since it was placed above ConstructEntity. PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), spawnerID); } item->SetCount(item->GetCount() - 1); return; } item->SetCount(item->GetCount() - 1); auto* node = new SpawnerNode(); node->position = position; node->rotation = rotation; ObjectIDManager::Instance()->RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) { SpawnerInfo info{}; info.templateID = modelLOT; info.nodes = { node }; info.templateScale = 1.0f; info.activeOnLoad = true; info.amountMaintained = 1; info.respawnTime = 10; info.emulated = true; info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID(); info.spawnerID = persistentId; GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT); const auto spawnerId = Game::zoneManager->MakeSpawner(info); auto* spawner = Game::zoneManager->GetSpawner(spawnerId); auto ldfModelBehavior = new LDFData(u"modelBehaviors", 0); auto userModelID = new LDFData(u"userModelID", info.spawnerID); auto modelType = new LDFData(u"modelType", 2); auto propertyObjectID = new LDFData(u"propertyObjectID", true); auto componentWhitelist = new LDFData(u"componentWhitelist", 1); info.nodes[0]->config.push_back(componentWhitelist); info.nodes[0]->config.push_back(ldfModelBehavior); info.nodes[0]->config.push_back(modelType); info.nodes[0]->config.push_back(propertyObjectID); info.nodes[0]->config.push_back(userModelID); auto* model = spawner->Spawn(); models.insert_or_assign(model->GetObjectID(), spawnerId); GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation); GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId); GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS); Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity); }); // Progress place model missions auto missionComponent = entity->GetComponent(); if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0); } void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int deleteReason) { Game::logger->Log("PropertyManagementComponent", "Delete model: (%llu) (%i)", id, deleteReason); auto* entity = GetOwner(); if (entity == nullptr) { return; } auto* inventoryComponent = entity->GetComponent(); if (inventoryComponent == nullptr) { return; } const auto index = models.find(id); if (index == models.end()) { Game::logger->Log("PropertyManagementComponent", "Failed to find model"); return; } const auto spawnerId = index->second; auto* spawner = Game::zoneManager->GetSpawner(spawnerId); models.erase(id); if (spawner == nullptr) { Game::logger->Log("PropertyManagementComponent", "Failed to find spawner"); } auto* model = Game::entityManager->GetEntity(id); if (model == nullptr) { Game::logger->Log("PropertyManagementComponent", "Failed to find model entity"); return; } Game::entityManager->DestructEntity(model); Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i", model->GetLOT()); if (model->GetLOT() == 14) { //add it to the inv std::vector settings; //fill our settings with BBB gurbage LDFBaseData* ldfBlueprintID = new LDFData(u"blueprintid", model->GetVar(u"blueprintid")); LDFBaseData* userModelDesc = new LDFData(u"userModelDesc", u"A cool model you made!"); LDFBaseData* userModelHasBhvr = new LDFData(u"userModelHasBhvr", false); LDFBaseData* userModelID = new LDFData(u"userModelID", model->GetVar(u"userModelID")); LDFBaseData* userModelMod = new LDFData(u"userModelMod", false); LDFBaseData* userModelName = new LDFData(u"userModelName", u"My Cool Model"); LDFBaseData* propertyObjectID = new LDFData(u"userModelOpt", true); LDFBaseData* modelType = new LDFData(u"userModelPhysicsType", 2); settings.push_back(ldfBlueprintID); settings.push_back(userModelDesc); settings.push_back(userModelHasBhvr); settings.push_back(userModelID); settings.push_back(userModelMod); settings.push_back(userModelName); settings.push_back(propertyObjectID); settings.push_back(modelType); inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId); auto* item = inventoryComponent->FindItemBySubKey(spawnerId); if (item == nullptr) { return; } if (deleteReason == 0) { //item->Equip(); } if (deleteReason == 0 || deleteReason == 2) { GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount()); } GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY); if (spawner != nullptr) { Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID); } else { model->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } item->SetCount(0, true, false, false); return; } inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false); auto* item = inventoryComponent->FindItemByLot(model->GetLOT()); if (item == nullptr) { return; } switch (deleteReason) { case 0: // Pickup { item->Equip(); GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount()); Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity); break; } case 1: // Return to inv { Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity); break; } case 2: // Break apart { item->SetCount(item->GetCount() - 1); Game::logger->Log("BODGE TIME", "YES IT GOES HERE"); break; } default: { Game::logger->Log("PropertyManagementComponent", "Invalid delete reason"); } } GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY); if (spawner != nullptr) { Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID); } else { model->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } } void PropertyManagementComponent::UpdateApprovedStatus(const bool value) { if (owner == LWOOBJID_EMPTY) return; auto* update = Database::CreatePreppedStmt("UPDATE properties SET mod_approved = ? WHERE id = ?;"); update->setBoolean(1, value); update->setInt64(2, propertyId); update->executeUpdate(); delete update; } void PropertyManagementComponent::Load() { if (propertyId == LWOOBJID_EMPTY) { return; } auto* lookup = Database::CreatePreppedStmt("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;"); lookup->setUInt64(1, propertyId); auto* lookupResult = lookup->executeQuery(); while (lookupResult->next()) { const LWOOBJID id = lookupResult->getUInt64(1); const LOT lot = lookupResult->getInt(2); const NiPoint3 position = { static_cast(lookupResult->getDouble(3)), static_cast(lookupResult->getDouble(4)), static_cast(lookupResult->getDouble(5)) }; const NiQuaternion rotation = { static_cast(lookupResult->getDouble(9)), static_cast(lookupResult->getDouble(6)), static_cast(lookupResult->getDouble(7)), static_cast(lookupResult->getDouble(8)) }; auto* node = new SpawnerNode(); node->position = position; node->rotation = rotation; SpawnerInfo info{}; info.templateID = lot; info.nodes = { node }; info.templateScale = 1.0f; info.activeOnLoad = true; info.amountMaintained = 1; info.respawnTime = 10; //info.emulated = true; //info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID(); info.spawnerID = id; std::vector settings; //BBB property models need to have extra stuff set for them: if (lot == 14) { LWOOBJID blueprintID = lookupResult->getUInt(10); GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER); GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); LDFBaseData* ldfBlueprintID = new LDFData(u"blueprintid", blueprintID); LDFBaseData* componentWhitelist = new LDFData(u"componentWhitelist", 1); LDFBaseData* modelType = new LDFData(u"modelType", 2); LDFBaseData* propertyObjectID = new LDFData(u"propertyObjectID", true); LDFBaseData* userModelID = new LDFData(u"userModelID", id); settings.push_back(ldfBlueprintID); settings.push_back(componentWhitelist); settings.push_back(modelType); settings.push_back(propertyObjectID); settings.push_back(userModelID); } else { auto modelType = new LDFData(u"modelType", 2); auto userModelID = new LDFData(u"userModelID", id); auto ldfModelBehavior = new LDFData(u"modelBehaviors", 0); auto propertyObjectID = new LDFData(u"propertyObjectID", true); auto componentWhitelist = new LDFData(u"componentWhitelist", 1); settings.push_back(componentWhitelist); settings.push_back(ldfModelBehavior); settings.push_back(modelType); settings.push_back(propertyObjectID); settings.push_back(userModelID); } node->config = settings; const auto spawnerId = Game::zoneManager->MakeSpawner(info); auto* spawner = Game::zoneManager->GetSpawner(spawnerId); auto* model = spawner->Spawn(); models.insert_or_assign(model->GetObjectID(), spawnerId); } delete lookup; } void PropertyManagementComponent::Save() { if (propertyId == LWOOBJID_EMPTY) { return; } auto* insertion = Database::CreatePreppedStmt("INSERT INTO properties_contents VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);"); auto* update = Database::CreatePreppedStmt("UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;"); auto* lookup = Database::CreatePreppedStmt("SELECT id FROM properties_contents WHERE property_id = ?;"); auto* remove = Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE id = ?;"); lookup->setUInt64(1, propertyId); sql::ResultSet* lookupResult = nullptr; try { lookupResult = lookup->executeQuery(); } catch (sql::SQLException& ex) { Game::logger->Log("PropertyManagementComponent", "lookup error %s", ex.what()); } std::vector present; while (lookupResult->next()) { const auto dbId = lookupResult->getUInt64(1); present.push_back(dbId); } delete lookupResult; std::vector modelIds; for (const auto& pair : models) { const auto id = pair.second; modelIds.push_back(id); auto* entity = Game::entityManager->GetEntity(pair.first); if (entity == nullptr) { continue; } const auto position = entity->GetPosition(); const auto rotation = entity->GetRotation(); if (std::find(present.begin(), present.end(), id) == present.end()) { insertion->setInt64(1, id); insertion->setUInt64(2, propertyId); insertion->setNull(3, 0); insertion->setInt(4, entity->GetLOT()); insertion->setDouble(5, position.x); insertion->setDouble(6, position.y); insertion->setDouble(7, position.z); insertion->setDouble(8, rotation.x); insertion->setDouble(9, rotation.y); insertion->setDouble(10, rotation.z); insertion->setDouble(11, rotation.w); insertion->setString(12, ("Objects_" + std::to_string(entity->GetLOT()) + "_name").c_str()); // Model name. TODO make this customizable insertion->setString(13, ""); // Model description. TODO implement this. insertion->setDouble(14, 0); // behavior 1. TODO implement this. insertion->setDouble(15, 0); // behavior 2. TODO implement this. insertion->setDouble(16, 0); // behavior 3. TODO implement this. insertion->setDouble(17, 0); // behavior 4. TODO implement this. insertion->setDouble(18, 0); // behavior 5. TODO implement this. try { insertion->execute(); } catch (sql::SQLException& ex) { Game::logger->Log("PropertyManagementComponent", "Error inserting into properties_contents. Error %s", ex.what()); } } else { update->setDouble(1, position.x); update->setDouble(2, position.y); update->setDouble(3, position.z); update->setDouble(4, rotation.x); update->setDouble(5, rotation.y); update->setDouble(6, rotation.z); update->setDouble(7, rotation.w); update->setInt64(8, id); try { update->executeUpdate(); } catch (sql::SQLException& ex) { Game::logger->Log("PropertyManagementComponent", "Error updating properties_contents. Error: %s", ex.what()); } } } for (auto id : present) { if (std::find(modelIds.begin(), modelIds.end(), id) != modelIds.end()) { continue; } remove->setInt64(1, id); try { remove->execute(); } catch (sql::SQLException& ex) { Game::logger->Log("PropertyManagementComponent", "Error removing from properties_contents. Error %s", ex.what()); } } auto* removeUGC = Database::CreatePreppedStmt("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents);"); removeUGC->execute(); delete removeUGC; delete insertion; delete update; delete lookup; delete remove; } void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId) { models[modelId] = spawnerId; } PropertyManagementComponent* PropertyManagementComponent::Instance() { return instance; } void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author) { if (author == LWOOBJID_EMPTY) { author = m_Parent->GetObjectID(); } const auto& worldId = Game::zoneManager->GetZone()->GetZoneID(); const auto zoneId = worldId.GetMapID(); Game::logger->Log("Properties", "Getting property info for %d", zoneId); GameMessages::PropertyDataMessage message = GameMessages::PropertyDataMessage(zoneId); const auto isClaimed = GetOwnerId() != LWOOBJID_EMPTY; LWOOBJID ownerId = GetOwnerId(); std::string ownerName = ""; std::string name = ""; std::string description = ""; uint64_t claimed = 0; char privacy = 0; if (isClaimed) { const auto cloneId = worldId.GetCloneID(); auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;"); nameLookup->setUInt64(1, cloneId); auto* nameResult = nameLookup->executeQuery(); if (nameResult->next()) { ownerName = nameResult->getString(1).c_str(); } delete nameResult; delete nameLookup; name = propertyName; description = propertyDescription; claimed = claimedTime; privacy = static_cast(this->privacyOption); if (moderatorRequested) { auto checkStatus = Database::CreatePreppedStmt("SELECT rejection_reason, mod_approved FROM properties WHERE id = ?;"); checkStatus->setInt64(1, propertyId); auto result = checkStatus->executeQuery(); result->next(); const auto reason = std::string(result->getString(1).c_str()); const auto modApproved = result->getInt(2); if (reason != "") { moderatorRequested = false; rejectionReason = reason; } else if (reason == "" && modApproved == 1) { moderatorRequested = false; rejectionReason = ""; } else { moderatorRequested = true; rejectionReason = ""; } } } message.moderatorRequested = moderatorRequested; message.reputation = reputation; message.LastUpdatedTime = LastUpdatedTime; message.OwnerId = ownerId; message.OwnerName = ownerName; message.Name = name; message.Description = description; message.ClaimedTime = claimed; message.PrivacyOption = privacy; message.cloneId = clone_Id; message.rejectionReason = rejectionReason; message.Paths = GetPaths(); SendDownloadPropertyData(author, message, UNASSIGNED_SYSTEM_ADDRESS); // send rejection here? } void PropertyManagementComponent::OnUse(Entity* originator) { OnQueryPropertyData(originator, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendOpenPropertyManagment(m_Parent->GetObjectID(), originator->GetSystemAddress()); } void PropertyManagementComponent::SetOwnerId(const LWOOBJID value) { owner = value; } const std::map& PropertyManagementComponent::GetModels() const { return models; }