#include "NTPipeVisibilityServer.h" #include "Entity.h" void NTPipeVisibilityServer::OnQuickBuildComplete(Entity* self, Entity* target) { const auto flag = self->GetVar(u"flag"); if (flag == 0) return; GameMessages::SetFlag setFlag{}; setFlag.target = target->GetObjectID(); setFlag.iFlagId = flag; setFlag.bFlag = true; SEND_ENTITY_MSG(setFlag); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PipeBuilt"); }