#pragma once // Custom Classes #include "CDTable.h" struct CDSceneTable { uint32_t sceneID; //!< The scene's ID, as zone files before version 30 list their scenes std::string sceneName; //!< The scene's file }; namespace CDSceneTableTable { using Table = std::map; void LoadValuesFromDatabase(); // Queries the table with a sceneID to find. const CDSceneTable* Query(uint32_t sceneID); };