#ifndef ECHOSTARTSKILL_H #define ECHOSTARTSKILL_H #include "dCommonVars.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "eGameMessageType.h" /* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */ class EchoStartSkill { public: EchoStartSkill() { bUsedMouse = false; fCasterLatency = 0.0f; iCastType = 0; lastClickedPosit = NiPoint3Constant::ZERO; optionalTargetID = LWOOBJID_EMPTY; originatorRot = NiQuaternionConstant::IDENTITY; uiSkillHandle = 0; } EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) { bUsedMouse = _bUsedMouse; fCasterLatency = _fCasterLatency; iCastType = _iCastType; lastClickedPosit = _lastClickedPosit; optionalOriginatorID = _optionalOriginatorID; optionalTargetID = _optionalTargetID; originatorRot = _originatorRot; sBitStream = _sBitStream; skillID = _skillID; uiSkillHandle = _uiSkillHandle; } EchoStartSkill(RakNet::BitStream& stream) : EchoStartSkill() { Deserialize(stream); } ~EchoStartSkill() { } void Serialize(RakNet::BitStream& stream) { stream.Write(eGameMessageType::ECHO_START_SKILL); stream.Write(bUsedMouse); stream.Write(fCasterLatency != 0.0f); if (fCasterLatency != 0.0f) stream.Write(fCasterLatency); stream.Write(iCastType != 0); if (iCastType != 0) stream.Write(iCastType); stream.Write(lastClickedPosit != NiPoint3Constant::ZERO); if (lastClickedPosit != NiPoint3Constant::ZERO) stream.Write(lastClickedPosit); stream.Write(optionalOriginatorID); stream.Write(optionalTargetID != LWOOBJID_EMPTY); if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID); stream.Write(originatorRot != NiQuaternionConstant::IDENTITY); if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot); uint32_t sBitStreamLength = sBitStream.length(); stream.Write(sBitStreamLength); for (uint32_t k = 0; k < sBitStreamLength; k++) { stream.Write(sBitStream[k]); } stream.Write(skillID); stream.Write(uiSkillHandle != 0); if (uiSkillHandle != 0) stream.Write(uiSkillHandle); } bool Deserialize(RakNet::BitStream& stream) { stream.Read(bUsedMouse); bool fCasterLatencyIsDefault{}; stream.Read(fCasterLatencyIsDefault); if (fCasterLatencyIsDefault != 0) stream.Read(fCasterLatency); bool iCastTypeIsDefault{}; stream.Read(iCastTypeIsDefault); if (iCastTypeIsDefault != 0) stream.Read(iCastType); bool lastClickedPositIsDefault{}; stream.Read(lastClickedPositIsDefault); if (lastClickedPositIsDefault != 0) stream.Read(lastClickedPosit); stream.Read(optionalOriginatorID); bool optionalTargetIDIsDefault{}; stream.Read(optionalTargetIDIsDefault); if (optionalTargetIDIsDefault != 0) stream.Read(optionalTargetID); bool originatorRotIsDefault{}; stream.Read(originatorRotIsDefault); if (originatorRotIsDefault != 0) stream.Read(originatorRot); uint32_t sBitStreamLength{}; stream.Read(sBitStreamLength); for (uint32_t k = 0; k < sBitStreamLength; k++) { unsigned char character; stream.Read(character); sBitStream.push_back(character); } stream.Read(skillID); bool uiSkillHandleIsDefault{}; stream.Read(uiSkillHandleIsDefault); if (uiSkillHandleIsDefault != 0) stream.Read(uiSkillHandle); return true; } bool bUsedMouse; float fCasterLatency; int32_t iCastType; NiPoint3 lastClickedPosit; LWOOBJID optionalOriginatorID; LWOOBJID optionalTargetID; NiQuaternion originatorRot; std::string sBitStream; TSkillID skillID; uint32_t uiSkillHandle; }; #endif //!ECHOSTARTSKILL_H