set(DSCRIPTS_SOURCES_AI_WILD "AllCrateChicken.cpp" "LupGenericInteract.cpp" "WildAmbients.cpp" "WildAmbientCrab.cpp" "WildAndScared.cpp" "WildGfGlowbug.cpp" "WildNinjaBricks.cpp" "WildNinjaStudent.cpp" "WildNinjaSensei.cpp" "WildPants.cpp") add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD}) target_include_directories(dScriptsAiWild PUBLIC ".") target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)