#include "WildPants.h" #include "GameMessages.h" #include "EffectsMessages.h" void WildPants::OnStartup(Entity* self) { self->SetProximityRadius(5, "scardyPants"); } void WildPants::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (status == "ENTER") GameMessages::PlayAnimation(self->GetObjectID(), u"scared").Send(UNASSIGNED_SYSTEM_ADDRESS); }