#include "WildNinjaBricks.h" #include "Entity.h" #include "EffectsMessages.h" void WildNinjaBricks::OnStartup(Entity* self) { self->AddToGroup("Ninjastuff"); } void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) { if (name == "Crane") GameMessages::PlayAnimation(self->GetObjectID(), u"crane").Send(UNASSIGNED_SYSTEM_ADDRESS); else if (name == "Tiger") GameMessages::PlayAnimation(self->GetObjectID(), u"tiger").Send(UNASSIGNED_SYSTEM_ADDRESS); else if (name == "Mantis") GameMessages::PlayAnimation(self->GetObjectID(), u"mantis").Send(UNASSIGNED_SYSTEM_ADDRESS); }