// Generated by tools/gen_game_message_fields.py from the packet structs. Do not edit: run the script. // Every struct's members, in declaration order (a base struct's first) json ToJson(const GameMessages::ActivityEnter& m); json ToJson(const GameMessages::ActivityExit& m); json ToJson(const GameMessages::ActivityStart& m); json ToJson(const GameMessages::ActivityStop& m); json ToJson(const GameMessages::ActivityPause& m); json ToJson(const GameMessages::StartActivityTime& m); json ToJson(const GameMessages::RequestActivityEnter& m); json ToJson(const GameMessages::RequestActivityExit& m); json ToJson(const GameMessages::ShowActivityCountdown& m); json ToJson(const GameMessages::MatchResponse& m); json ToJson(const GameMessages::MatchUpdate& m); json ToJson(const GameMessages::MatchRequest& m); json ToJson(const GameMessages::RequestActivitySummaryLeaderboardData& m); json ToJson(const GameMessages::SendActivitySummaryLeaderboardData& m); json ToJson(const GameMessages::NotifyClientShootingGalleryScore& m); json ToJson(const GameMessages::UpdateShootingGalleryRotation& m); json ToJson(const GameMessages::ShootingGalleryFire& m); json ToJson(const GameMessages::ActivityStateChangeRequest& m); json ToJson(const GameMessages::StartBuildingWithItem& m); json ToJson(const GameMessages::StartArrangingWithItem& m); json ToJson(const GameMessages::FinishArrangingWithItem& m); json ToJson(const GameMessages::DoneArrangingWithItem& m); json ToJson(const GameMessages::ModularBuildEnd& m); json ToJson(const GameMessages::ModularBuildFinish& m); json ToJson(const GameMessages::ModularBuildMoveAndEquip& m); json ToJson(const GameMessages::ModularBuildConvertModel& m); json ToJson(const GameMessages::SetBuildMode& m); json ToJson(const GameMessages::SetBuildModeConfirmed& m); json ToJson(const GameMessages::BuildModeSet& m); json ToJson(const GameMessages::UnUseBBBModel& m); json ToJson(const GameMessages::BBBLoadItemRequest& m); json ToJson(const GameMessages::BBBSaveRequest& m); json ToJson(const GameMessages::ActivateBrickMode& m); json ToJson(const GameMessages::SetBBBAutosave& m); json ToJson(const GameMessages::RebuildBBBAutosaveMsg& m); json ToJson(const GameMessages::NotifyClientUGCModelReady& m); json ToJson(const GameMessages::UGObjectMetadata& m); json ToJson(const GameMessages::BlueprintMetadata& m); json ToJson(const GameMessages::FetchModelMetadataRequest& m); json ToJson(const GameMessages::FetchModelMetadataResponse& m); json ToJson(const GameMessages::SetModelToBuild& m); json ToJson(const GameMessages::SpawnModelBricks& m); json ToJson(const GameMessages::Die& m); json ToJson(const GameMessages::RequestDie& m); json ToJson(const GameMessages::RequestSmashPlayer& m); json ToJson(const GameMessages::RequestResurrect& m); json ToJson(const GameMessages::Resurrect& m); json ToJson(const GameMessages::Smash& m); json ToJson(const GameMessages::UnSmash& m); json ToJson(const GameMessages::SetResurrectRestoreValues& m); json ToJson(const GameMessages::SetPlayerAllowedRespawn& m); json ToJson(const GameMessages::Knockback& m); json ToJson(const GameMessages::SetStunned& m); json ToJson(const GameMessages::SetStunImmunity& m); json ToJson(const GameMessages::SetStatusImmunity& m); json ToJson(const GameMessages::AddBuff& m); json ToJson(const GameMessages::RemoveBuff& m); json ToJson(const GameMessages::RemoveBuffsAppliedByObject& m); json ToJson(const GameMessages::AddRunSpeedModifier& m); json ToJson(const GameMessages::RemoveRunSpeedModifier& m); json ToJson(const GameMessages::ActivateBubbleBuff& m); json ToJson(const GameMessages::DeactivateBubbleBuff& m); json ToJson(const GameMessages::DeactivateBubbleBuffFromServer& m); json ToJson(const GameMessages::PlayAnimation& m); json ToJson(const GameMessages::PlayNDAudioEmitter& m); json ToJson(const GameMessages::PlayEmbeddedEffectOnAllClientsNearObject& m); json ToJson(const GameMessages::PlayFXEffect& m); json ToJson(const GameMessages::StopFXEffect& m); json ToJson(const GameMessages::BroadcastTextToChatbox& m); json ToJson(const GameMessages::Play2DAmbientSound& m); json ToJson(const GameMessages::Stop2DAmbientSound& m); json ToJson(const GameMessages::UIMessageServerToSingleClient& m); json ToJson(const GameMessages::UIMessageServerToAllClients& m); json ToJson(const GameMessages::StartCelebrationEffect& m); json ToJson(const GameMessages::DisplayMessageBox& m); json ToJson(const GameMessages::MessageBoxRespond& m); json ToJson(const GameMessages::ChoiceBoxRespond& m); json ToJson(const GameMessages::DisplayChatBubble& m); json ToJson(const GameMessages::ChangeIdleFlags& m); json ToJson(const GameMessages::SetNameBillboardState& m); json ToJson(const GameMessages::ShowBillboardInteractIcon& m); json ToJson(const GameMessages::PlayCinematic& m); json ToJson(const GameMessages::EndCinematic& m); json ToJson(const GameMessages::CinematicUpdate& m); json ToJson(const GameMessages::SlashCommandTextFeedback& m); json ToJson(const GameMessages::PlayEmote& m); json ToJson(const GameMessages::SetEmoteLockState& m); json ToJson(const GameMessages::DisplayTooltip& m); json ToJson(const GameMessages::EmotePlayed& m); json ToJson(const GameMessages::AddItemToInventoryClientSync& m); json ToJson(const GameMessages::SetInventorySize& m); json ToJson(const GameMessages::RemoveItemFromInventory& m); json ToJson(const GameMessages::EquipInventory& m); json ToJson(const GameMessages::UnEquipInventory& m); json ToJson(const GameMessages::MoveItemInInventory& m); json ToJson(const GameMessages::MoveItemBetweenInventoryTypes& m); json ToJson(const GameMessages::RequestMoveItemBetweenInventoryTypes& m); json ToJson(const GameMessages::ResponseMoveItemBetweenInventoryTypes& m); json ToJson(const GameMessages::MoveInventoryBatch& m); json ToJson(const GameMessages::NotifyNotEnoughInvSpace& m); json ToJson(const GameMessages::UpdateInventoryUi& m); json ToJson(const GameMessages::MarkInventoryItemAsActive& m); json ToJson(const GameMessages::ConsumeClientItem& m); json ToJson(const GameMessages::ClientItemConsumed& m); json ToJson(const GameMessages::UseNonEquipmentItem& m); json ToJson(const GameMessages::UseItemResult& m); json ToJson(const GameMessages::UseItemRequirementsResponse& m); json ToJson(const GameMessages::SetConsumableItem& m); json ToJson(const GameMessages::PushEquippedItemsState& m); json ToJson(const GameMessages::PopEquippedItemsState& m); json ToJson(const GameMessages::ResyncEquipment& m); json ToJson(const GameMessages::UpdateInventoryGroup& m); json ToJson(const GameMessages::UpdateInventoryGroupContents& m); json ToJson(const GameMessages::UseItemOnClient& m); json ToJson(const GameMessages::DropClientLoot& m); json ToJson(const GameMessages::PickupItem& m); json ToJson(const GameMessages::TeamPickupItem& m); json ToJson(const GameMessages::OfferMission& m); json ToJson(const GameMessages::RespondToMission& m); json ToJson(const GameMessages::NotifyMission& m); json ToJson(const GameMessages::NotifyMissionTask& m); json ToJson(const GameMessages::ResetMissions& m); json ToJson(const GameMessages::MissionDialogueOK& m); json ToJson(const GameMessages::MissionDialogueCancelled& m); json ToJson(const GameMessages::RequestLinkedMission& m); json ToJson(const GameMessages::SetFlag& m); json ToJson(const GameMessages::NotifyClientFlagChange& m); json ToJson(const GameMessages::HasBeenCollected& m); json ToJson(const GameMessages::SetMissionTypeState& m); json ToJson(const GameMessages::NotifyLevelRewards& m); json ToJson(const GameMessages::Teleport& m); json ToJson(const GameMessages::StartPathing& m); json ToJson(const GameMessages::PlatformResync& m); json ToJson(const GameMessages::RequestPlatformResync& m); json ToJson(const GameMessages::OrientToAngle& m); json ToJson(const GameMessages::LockNodeRotation& m); json ToJson(const GameMessages::SetGravityScale& m); json ToJson(const GameMessages::SetJetPackMode& m); json ToJson(const GameMessages::SetPlayerControlScheme& m); json ToJson(const GameMessages::PlayerReachedRespawnCheckpoint& m); json ToJson(const GameMessages::SetRailMovement& m); json ToJson(const GameMessages::StartRailMovement& m); json ToJson(const GameMessages::ClientRailMovementReady& m); json ToJson(const GameMessages::CancelRailMovement& m); json ToJson(const GameMessages::RequestRailActivatorState& m); json ToJson(const GameMessages::NotifyRailActivatorStateChange& m); json ToJson(const GameMessages::PlayerRailArrivedNotification& m); json ToJson(const GameMessages::SetMountInventoryID& m); json ToJson(const GameMessages::DismountComplete& m); json ToJson(const GameMessages::AcknowledgePossession& m); json ToJson(const GameMessages::ModifyGhostingDistance& m); json ToJson(const GameMessages::ToggleGhostReferenceOverride& m); json ToJson(const GameMessages::SetGhostReferencePosition& m); json ToJson(const GameMessages::PlayerSetCameraCyclingMode& m); json ToJson(const GameMessages::ForceCameraTargetCycle& m); json ToJson(const GameMessages::FireEventClientSide& m); json ToJson(const GameMessages::FireEventServerSide& m); json ToJson(const GameMessages::NotifyClientObject& m); json ToJson(const GameMessages::NotifyClientZoneObject& m); json ToJson(const GameMessages::NotifyObject& m); json ToJson(const GameMessages::ScriptNetworkVarUpdate& m); json ToJson(const GameMessages::NotifyClientFailedPrecondition& m); json ToJson(const GameMessages::TerminateInteraction& m); json ToJson(const GameMessages::SetName& m); json ToJson(const GameMessages::RequestUse& m); json ToJson(const GameMessages::RequestServerObjectInfo& m); json ToJson(const GameMessages::NotifyPetTamingMinigame& m); json ToJson(const GameMessages::ClientExitTamingMinigame& m); json ToJson(const GameMessages::StartServerPetMinigameTimer& m); json ToJson(const GameMessages::NotifyTamingModelLoadedOnServer& m); json ToJson(const GameMessages::NotifyPetTamingPuzzleSelected& m); json ToJson(const GameMessages::PetTamingTryBuild& m); json ToJson(const GameMessages::PetTamingTryBuildResult& m); json ToJson(const GameMessages::NotifyTamingBuildSuccess& m); json ToJson(const GameMessages::PetResponse& m); json ToJson(const GameMessages::AddPetToPlayer& m); json ToJson(const GameMessages::RegisterPetID& m); json ToJson(const GameMessages::RegisterPetDBID& m); json ToJson(const GameMessages::ShowPetActionButton& m); json ToJson(const GameMessages::BouncerActiveStatus& m); json ToJson(const GameMessages::RequestSetPetName& m); json ToJson(const GameMessages::SetPetName& m); json ToJson(const GameMessages::SetPetNameModerated& m); json ToJson(const GameMessages::PetNameChanged& m); json ToJson(const GameMessages::CommandPet& m); json ToJson(const GameMessages::DespawnPet& m); json ToJson(const GameMessages::UpdateChatMode& m); json ToJson(const GameMessages::SetGMLevel& m); json ToJson(const GameMessages::ModifyLEGOScore& m); json ToJson(const GameMessages::SetCurrency& m); json ToJson(const GameMessages::UpdateReputation& m); json ToJson(const GameMessages::SetTooltipFlag& m); json ToJson(const GameMessages::SetLastCustomBuild& m); json ToJson(const GameMessages::ToggleGMInvis& m); json ToJson(const GameMessages::PickupCurrency& m); json ToJson(const GameMessages::ModifyPlayerZoneStatistic& m); json ToJson(const GameMessages::UpdatePlayerStatistic& m); json ToJson(const GameMessages::ParseChatMessage& m); json ToJson(const GameMessages::ReportBug& m); json ToJson(const GameMessages::VerifyAck& m); json ToJson(const GameMessages::Help& m); json ToJson(const GameMessages::DisplayGuildCreateBox& m); json ToJson(const GameMessages::OpenPropertyVendor& m); json ToJson(const GameMessages::OpenPropertyManagement& m); json ToJson(const GameMessages::DownloadPropertyData& m); json ToJson(const GameMessages::PropertyRentalResponse& m); json ToJson(const GameMessages::PropertyEntranceBegin& m); json ToJson(const GameMessages::PropertySelectQuery& m); json ToJson(const GameMessages::PropertySelectQuery::PropertyInfo& m); json ToJson(const GameMessages::GetModelsOnProperty& m); json ToJson(const GameMessages::PlaceModelResponse& m); json ToJson(const GameMessages::RequeryPropertyModels& m); json ToJson(const GameMessages::HandleUGCEquipPreCreateBasedOnEditMode& m); json ToJson(const GameMessages::HandleUGCEquipPostDeleteBasedOnEditMode& m); json ToJson(const GameMessages::SetPropertyAccess& m); json ToJson(const GameMessages::UpdatePropertyOrModelForFilterCheck& m); json ToJson(const GameMessages::QueryPropertyData& m); json ToJson(const GameMessages::PropertyEditorBegin& m); json ToJson(const GameMessages::PropertyEditorEnd& m); json ToJson(const GameMessages::PropertyContentsFromClient& m); json ToJson(const GameMessages::ZonePropertyModelEquipped& m); json ToJson(const GameMessages::ZonePropertyModelRotated& m); json ToJson(const GameMessages::PlacePropertyModel& m); json ToJson(const GameMessages::UpdateModelFromClient& m); json ToJson(const GameMessages::DeleteModelFromClient& m); json ToJson(const GameMessages::PropertyEntranceSync& m); json ToJson(const GameMessages::EnterProperty1& m); json ToJson(const GameMessages::UpdatePropertyPerformanceCost& m); json ToJson(const GameMessages::ReportOffensiveModel& m); json ToJson(const GameMessages::ReportOffensiveProperty& m); json ToJson(const GameMessages::ControlBehaviors& m); json ToJson(const GameMessages::GetHotPropertyData& m); json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient& m); json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo& m); json ToJson(const GameMessages::PlayBehaviorSound& m); json ToJson(const GameMessages::RebuildNotifyState& m); json ToJson(const GameMessages::EnableRebuild& m); json ToJson(const GameMessages::RebuildCancel& m); json ToJson(const GameMessages::ModuleAssemblyDBDataForClient& m); json ToJson(const GameMessages::ModuleAssemblyQueryData& m); json ToJson(const GameMessages::ModularAssemblyNIFCompleted& m); json ToJson(const GameMessages::NotifyVehicleOfRacingObject& m); json ToJson(const GameMessages::RacingPlayerLoaded& m); json ToJson(const GameMessages::VehicleUnlockInput& m); json ToJson(const GameMessages::VehicleSetWheelLockState& m); json ToJson(const GameMessages::RacingSetPlayerResetInfo& m); json ToJson(const GameMessages::RacingResetPlayerToLastReset& m); json ToJson(const GameMessages::VehicleStopBoost& m); json ToJson(const GameMessages::NotifyRacingClient& m); json ToJson(const GameMessages::VehicleAddPassiveBoostAction& m); json ToJson(const GameMessages::VehicleRemovePassiveBoostAction& m); json ToJson(const GameMessages::VehicleNotifyFinishedRace& m); json ToJson(const GameMessages::VehicleNotifyServerAddPassiveBoostAction& m); json ToJson(const GameMessages::VehicleNotifyServerRemovePassiveBoostAction& m); json ToJson(const GameMessages::RacingClientReady& m); json ToJson(const GameMessages::RacingPlayerInfoResetFinished& m); json ToJson(const GameMessages::VehicleNotifyHitImaginationServer& m); json ToJson(const GameMessages::AddSkill& m); json ToJson(const GameMessages::RemoveSkill& m); json ToJson(const GameMessages::UncastSkill& m); json ToJson(const GameMessages::CasterDead& m); json ToJson(const GameMessages::SelectSkill& m); json ToJson(const GameMessages::StartSkill& m); json ToJson(const GameMessages::EchoStartSkill& m); json ToJson(const GameMessages::SyncSkill& m); json ToJson(const GameMessages::EchoSyncSkill& m); json ToJson(const GameMessages::RequestServerProjectileImpact& m); json ToJson(const GameMessages::DoClientProjectileImpact& m); json ToJson(const GameMessages::UseSkillSet& m); json ToJson(const GameMessages::TradeItemEntry& m); json ToJson(const GameMessages::TradeItemEntry::Config& m); json ToJson(const GameMessages::ClientTradeRequest& m); json ToJson(const GameMessages::ServerTradeInvite& m); json ToJson(const GameMessages::ServerTradeInitialReply& m); json ToJson(const GameMessages::ServerTradeFinalReply& m); json ToJson(const GameMessages::ClientTradeUpdate& m); json ToJson(const GameMessages::ServerTradeUpdate& m); json ToJson(const GameMessages::ClientTradeCancel& m); json ToJson(const GameMessages::ClientTradeAccept& m); json ToJson(const GameMessages::ServerTradeCancel& m); json ToJson(const GameMessages::ServerTradeAccept& m); json ToJson(const GameMessages::VendorOpenWindow& m); json ToJson(const GameMessages::RequestVendorStatusUpdate& m); json ToJson(const GameMessages::VendorStatusUpdate& m); json ToJson(const GameMessages::VendorStatusUpdate::Entry& m); json ToJson(const GameMessages::VendorTransactionResult& m); json ToJson(const GameMessages::BuyFromVendor& m); json ToJson(const GameMessages::SellToVendor& m); json ToJson(const GameMessages::BuybackFromVendor& m); json ToJson(const GameMessages::AddDonationItem& m); json ToJson(const GameMessages::RemoveDonationItem& m); json ToJson(const GameMessages::ConfirmDonationOnPlayer& m); json ToJson(const GameMessages::CancelDonationOnPlayer& m); json ToJson(const GameMessages::TransferToZone& m); json ToJson(const GameMessages::TransferToZoneCheckedIM& m); json ToJson(const GameMessages::PlayerLoaded& m); json ToJson(const GameMessages::ReadyForUpdates& m); json ToJson(const GameMessages::PlayerReady& m); json ToJson(const GameMessages::RestoreToPostLoadStats& m); json ToJson(const GameMessages::ServerDoneLoadingAllObjects& m); json ToJson(const GameMessages::InvalidZoneTransferList& m); json ToJson(const GameMessages::DisplayZoneSummary& m); json ToJson(const GameMessages::ZoneSummaryDismissed& m); json ToJson(const GameMessages::NotifyServerLevelProcessingComplete& m); json ToJson(const GameMessages::ChangeObjectWorldState& m); json ToJson(const GameMessages::LocalizedAnnouncementServerToSingleClient& m); json ToJson(const GameMessages::ActivityEnter& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ActivityExit& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ActivityStart& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ActivityStop& m) { json j = json::object(); j["bExit"] = ToJson(m.bExit); j["bUserCancel"] = ToJson(m.bUserCancel); return j; } json ToJson(const GameMessages::ActivityPause& m) { json j = json::object(); j["bPause"] = ToJson(m.bPause); return j; } json ToJson(const GameMessages::StartActivityTime& m) { json j = json::object(); j["startTime"] = ToJson(m.startTime); return j; } json ToJson(const GameMessages::RequestActivityEnter& m) { json j = json::object(); j["bStart"] = ToJson(m.bStart); j["userID"] = ToJson(m.userID); return j; } json ToJson(const GameMessages::RequestActivityExit& m) { json j = json::object(); j["bUserCancel"] = ToJson(m.bUserCancel); j["userID"] = ToJson(m.userID); return j; } json ToJson(const GameMessages::ShowActivityCountdown& m) { json j = json::object(); j["bPlayAdditionalSound"] = ToJson(m.bPlayAdditionalSound); j["bPlayCountdownSound"] = ToJson(m.bPlayCountdownSound); j["sndName"] = ToJson(m.sndName); j["stateToPlaySoundOn"] = ToJson(m.stateToPlaySoundOn); return j; } json ToJson(const GameMessages::MatchResponse& m) { json j = json::object(); j["response"] = ToJson(m.response); return j; } json ToJson(const GameMessages::MatchUpdate& m) { json j = json::object(); j["data"] = ToJson(m.data); j["type"] = ToJson(m.type); return j; } json ToJson(const GameMessages::MatchRequest& m) { json j = json::object(); j["activator"] = ToJson(m.activator); j["playerChoices"] = ToJson(m.playerChoices); j["type"] = ToJson(m.type); j["value"] = ToJson(m.value); return j; } json ToJson(const GameMessages::RequestActivitySummaryLeaderboardData& m) { json j = json::object(); j["gameID"] = ToJson(m.gameID); j["queryType"] = ToJson(m.queryType); j["resultsEnd"] = ToJson(m.resultsEnd); j["resultsStart"] = ToJson(m.resultsStart); j["targetID"] = ToJson(m.targetID); j["weekly"] = ToJson(m.weekly); return j; } json ToJson(const GameMessages::SendActivitySummaryLeaderboardData& m) { json j = json::object(); return j; } json ToJson(const GameMessages::NotifyClientShootingGalleryScore& m) { json j = json::object(); j["addTime"] = ToJson(m.addTime); j["score"] = ToJson(m.score); j["targetID"] = ToJson(m.targetID); j["targetPos"] = ToJson(m.targetPos); return j; } json ToJson(const GameMessages::UpdateShootingGalleryRotation& m) { json j = json::object(); j["angle"] = ToJson(m.angle); j["facing"] = ToJson(m.facing); j["muzzlePos"] = ToJson(m.muzzlePos); return j; } json ToJson(const GameMessages::ShootingGalleryFire& m) { json j = json::object(); j["target"] = ToJson(m.target); j["rotation"] = ToJson(m.rotation); return j; } json ToJson(const GameMessages::ActivityStateChangeRequest& m) { json j = json::object(); j["objectID"] = ToJson(m.objectID); j["value1"] = ToJson(m.value1); j["value2"] = ToJson(m.value2); j["stringValue"] = ToJson(m.stringValue); return j; } json ToJson(const GameMessages::StartBuildingWithItem& m) { json j = json::object(); j["firstTime"] = ToJson(m.firstTime); j["success"] = ToJson(m.success); j["sourceBag"] = ToJson(m.sourceBag); j["sourceId"] = ToJson(m.sourceId); j["sourceLot"] = ToJson(m.sourceLot); j["sourceType"] = ToJson(m.sourceType); j["targetId"] = ToJson(m.targetId); j["targetLot"] = ToJson(m.targetLot); j["targetPos"] = ToJson(m.targetPos); j["targetType"] = ToJson(m.targetType); return j; } json ToJson(const GameMessages::StartArrangingWithItem& m) { json j = json::object(); j["firstTime"] = ToJson(m.firstTime); j["buildAreaID"] = ToJson(m.buildAreaID); j["buildStartPos"] = ToJson(m.buildStartPos); j["sourceBag"] = ToJson(m.sourceBag); j["sourceID"] = ToJson(m.sourceID); j["sourceLot"] = ToJson(m.sourceLot); j["sourceType"] = ToJson(m.sourceType); j["targetID"] = ToJson(m.targetID); j["targetLot"] = ToJson(m.targetLot); j["targetPos"] = ToJson(m.targetPos); j["targetType"] = ToJson(m.targetType); return j; } json ToJson(const GameMessages::FinishArrangingWithItem& m) { json j = json::object(); j["buildAreaID"] = ToJson(m.buildAreaID); j["newSourceBag"] = ToJson(m.newSourceBag); j["newSourceID"] = ToJson(m.newSourceID); j["newSourceLot"] = ToJson(m.newSourceLot); j["newSourceType"] = ToJson(m.newSourceType); j["newTargetID"] = ToJson(m.newTargetID); j["newTargetLot"] = ToJson(m.newTargetLot); j["newTargetType"] = ToJson(m.newTargetType); j["newTargetPos"] = ToJson(m.newTargetPos); j["oldItemBag"] = ToJson(m.oldItemBag); j["oldItemID"] = ToJson(m.oldItemID); j["oldItemLot"] = ToJson(m.oldItemLot); j["oldItemType"] = ToJson(m.oldItemType); return j; } json ToJson(const GameMessages::DoneArrangingWithItem& m) { json j = json::object(); j["newSourceBag"] = ToJson(m.newSourceBag); j["newSourceID"] = ToJson(m.newSourceID); j["newSourceLot"] = ToJson(m.newSourceLot); j["newSourceType"] = ToJson(m.newSourceType); j["newTargetID"] = ToJson(m.newTargetID); j["newTargetLot"] = ToJson(m.newTargetLot); j["newTargetType"] = ToJson(m.newTargetType); j["newTargetPosition"] = ToJson(m.newTargetPosition); j["oldItemBag"] = ToJson(m.oldItemBag); j["oldItemID"] = ToJson(m.oldItemID); j["oldItemLot"] = ToJson(m.oldItemLot); j["oldItemType"] = ToJson(m.oldItemType); return j; } json ToJson(const GameMessages::ModularBuildEnd& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ModularBuildFinish& m) { json j = json::object(); j["modules"] = ToJson(m.modules); return j; } json ToJson(const GameMessages::ModularBuildMoveAndEquip& m) { json j = json::object(); j["templateID"] = ToJson(m.templateID); return j; } json ToJson(const GameMessages::ModularBuildConvertModel& m) { json j = json::object(); j["modelID"] = ToJson(m.modelID); return j; } json ToJson(const GameMessages::SetBuildMode& m) { json j = json::object(); j["start"] = ToJson(m.start); j["distanceType"] = ToJson(m.distanceType); j["modePaused"] = ToJson(m.modePaused); j["modeValue"] = ToJson(m.modeValue); j["playerId"] = ToJson(m.playerId); j["startPos"] = ToJson(m.startPos); return j; } json ToJson(const GameMessages::SetBuildModeConfirmed& m) { json j = json::object(); j["start"] = ToJson(m.start); j["warnVisitors"] = ToJson(m.warnVisitors); j["modePaused"] = ToJson(m.modePaused); j["modeValue"] = ToJson(m.modeValue); j["playerId"] = ToJson(m.playerId); j["startPos"] = ToJson(m.startPos); return j; } json ToJson(const GameMessages::BuildModeSet& m) { json j = json::object(); j["start"] = ToJson(m.start); j["distanceType"] = ToJson(m.distanceType); j["modePaused"] = ToJson(m.modePaused); j["modeValue"] = ToJson(m.modeValue); j["playerId"] = ToJson(m.playerId); j["startPos"] = ToJson(m.startPos); return j; } json ToJson(const GameMessages::UnUseBBBModel& m) { json j = json::object(); j["bHasWorldTransform"] = ToJson(m.bHasWorldTransform); j["modelID"] = ToJson(m.modelID); j["worldPos"] = ToJson(m.worldPos); j["worldRot"] = ToJson(m.worldRot); return j; } json ToJson(const GameMessages::BBBLoadItemRequest& m) { json j = json::object(); j["itemID"] = ToJson(m.itemID); return j; } json ToJson(const GameMessages::BBBSaveRequest& m) { json j = json::object(); j["localID"] = ToJson(m.localID); j["lxfmlDataCompressed"] = ToJson(m.lxfmlDataCompressed); j["timeTakenInMs"] = ToJson(m.timeTakenInMs); return j; } json ToJson(const GameMessages::ActivateBrickMode& m) { json j = json::object(); j["buildObjectID"] = ToJson(m.buildObjectID); j["buildType"] = ToJson(m.buildType); j["enterBuildFromWorld"] = ToJson(m.enterBuildFromWorld); j["enterFlag"] = ToJson(m.enterFlag); return j; } json ToJson(const GameMessages::SetBBBAutosave& m) { json j = json::object(); j["lxfmlDataCompressed"] = ToJson(m.lxfmlDataCompressed); return j; } json ToJson(const GameMessages::RebuildBBBAutosaveMsg& m) { json j = json::object(); j["count"] = ToJson(m.count); return j; } json ToJson(const GameMessages::NotifyClientUGCModelReady& m) { json j = json::object(); j["blueprintID"] = ToJson(m.blueprintID); return j; } json ToJson(const GameMessages::UGObjectMetadata& m) { json j = json::object(); j["userModelID"] = ToJson(m.userModelID); j["blueprintID"] = ToJson(m.blueprintID); j["userModelName"] = ToJson(m.userModelName); j["userModelDesc"] = ToJson(m.userModelDesc); j["owningPlayerID"] = ToJson(m.owningPlayerID); j["accountID"] = ToJson(m.accountID); j["owningPlayerName"] = ToJson(m.owningPlayerName); j["userModelBehaviors"] = ToJson(m.userModelBehaviors); return j; } json ToJson(const GameMessages::BlueprintMetadata& m) { json j = json::object(); j["blueprintID"] = ToJson(m.blueprintID); j["blueprintCreationTimestamp"] = ToJson(m.blueprintCreationTimestamp); j["userModelMod"] = ToJson(m.userModelMod); j["modelBoxMins"] = ToJson(m.modelBoxMins); j["modelBoxMaxs"] = ToJson(m.modelBoxMaxs); j["userModelOpt"] = ToJson(m.userModelOpt); j["ugcIconReady"] = ToJson(m.ugcIconReady); j["brickListColonDelim"] = ToJson(m.brickListColonDelim); j["neverFalseIfPresentInCaps"] = ToJson(m.neverFalseIfPresentInCaps); j["numberOfBricks"] = ToJson(m.numberOfBricks); return j; } json ToJson(const GameMessages::FetchModelMetadataRequest& m) { json j = json::object(); j["context"] = ToJson(m.context); j["objectID"] = ToJson(m.objectID); j["requestorID"] = ToJson(m.requestorID); j["ugID"] = ToJson(m.ugID); return j; } json ToJson(const GameMessages::FetchModelMetadataResponse& m) { json j = json::object(); j["ugID"] = ToJson(m.ugID); j["objectID"] = ToJson(m.objectID); j["requestorID"] = ToJson(m.requestorID); j["context"] = ToJson(m.context); j["bHasUGData"] = ToJson(m.bHasUGData); j["bHasBPData"] = ToJson(m.bHasBPData); j["ugData"] = ToJson(m.ugData); j["bpData"] = ToJson(m.bpData); return j; } json ToJson(const GameMessages::SetModelToBuild& m) { json j = json::object(); j["modelLot"] = ToJson(m.modelLot); return j; } json ToJson(const GameMessages::SpawnModelBricks& m) { json j = json::object(); j["amount"] = ToJson(m.amount); j["position"] = ToJson(m.position); return j; } json ToJson(const GameMessages::Die& m) { json j = json::object(); j["bClientDeath"] = ToJson(m.bClientDeath); j["bSpawnLoot"] = ToJson(m.bSpawnLoot); j["deathType"] = ToJson(m.deathType); j["directionRelative_AngleXZ"] = ToJson(m.directionRelative_AngleXZ); j["directionRelative_AngleY"] = ToJson(m.directionRelative_AngleY); j["directionRelative_Force"] = ToJson(m.directionRelative_Force); j["killType"] = ToJson(m.killType); j["killerID"] = ToJson(m.killerID); j["lootOwnerID"] = ToJson(m.lootOwnerID); return j; } json ToJson(const GameMessages::RequestDie& m) { json j = json::object(); j["bClientDeath"] = ToJson(m.bClientDeath); j["bSpawnLoot"] = ToJson(m.bSpawnLoot); j["deathType"] = ToJson(m.deathType); j["directionRelative_AngleXZ"] = ToJson(m.directionRelative_AngleXZ); j["directionRelative_AngleY"] = ToJson(m.directionRelative_AngleY); j["directionRelative_Force"] = ToJson(m.directionRelative_Force); j["killType"] = ToJson(m.killType); j["killerID"] = ToJson(m.killerID); j["lootOwnerID"] = ToJson(m.lootOwnerID); return j; } json ToJson(const GameMessages::RequestSmashPlayer& m) { json j = json::object(); return j; } json ToJson(const GameMessages::RequestResurrect& m) { json j = json::object(); return j; } json ToJson(const GameMessages::Resurrect& m) { json j = json::object(); j["bRezImmediately"] = ToJson(m.bRezImmediately); return j; } json ToJson(const GameMessages::Smash& m) { json j = json::object(); j["bIgnoreObjectVisibility"] = ToJson(m.bIgnoreObjectVisibility); j["force"] = ToJson(m.force); j["ghostOpacity"] = ToJson(m.ghostOpacity); j["killerID"] = ToJson(m.killerID); return j; } json ToJson(const GameMessages::UnSmash& m) { json j = json::object(); j["builderID"] = ToJson(m.builderID); j["duration"] = ToJson(m.duration); return j; } json ToJson(const GameMessages::SetResurrectRestoreValues& m) { json j = json::object(); j["iArmorRestore"] = ToJson(m.iArmorRestore); j["iHealthRestore"] = ToJson(m.iHealthRestore); j["iImaginationRestore"] = ToJson(m.iImaginationRestore); return j; } json ToJson(const GameMessages::SetPlayerAllowedRespawn& m) { json j = json::object(); j["dontPromptForRespawn"] = ToJson(m.dontPromptForRespawn); return j; } json ToJson(const GameMessages::Knockback& m) { json j = json::object(); j["Caster"] = ToJson(m.Caster); j["Originator"] = ToJson(m.Originator); j["iKnockBackTimeMS"] = ToJson(m.iKnockBackTimeMS); j["vector"] = ToJson(m.vector); return j; } json ToJson(const GameMessages::SetStunned& m) { json j = json::object(); j["Originator"] = ToJson(m.Originator); j["StateChangeType"] = ToJson(m.StateChangeType); j["bCantAttack"] = ToJson(m.bCantAttack); j["bCantAttackOutChangeWasApplied"] = ToJson(m.bCantAttackOutChangeWasApplied); j["bCantEquip"] = ToJson(m.bCantEquip); j["bCantEquipOutChangeWasApplied"] = ToJson(m.bCantEquipOutChangeWasApplied); j["bCantInteract"] = ToJson(m.bCantInteract); j["bCantInteractOutChangeWasApplied"] = ToJson(m.bCantInteractOutChangeWasApplied); j["bCantJump"] = ToJson(m.bCantJump); j["bCantJumpOutChangeWasApplied"] = ToJson(m.bCantJumpOutChangeWasApplied); j["bCantMove"] = ToJson(m.bCantMove); j["bCantMoveOutChangeWasApplied"] = ToJson(m.bCantMoveOutChangeWasApplied); j["bCantTurn"] = ToJson(m.bCantTurn); j["bCantTurnOutChangeWasApplied"] = ToJson(m.bCantTurnOutChangeWasApplied); j["bCantUseItem"] = ToJson(m.bCantUseItem); j["bCantUseItemOutChangeWasApplied"] = ToJson(m.bCantUseItemOutChangeWasApplied); j["bDontTerminateInteract"] = ToJson(m.bDontTerminateInteract); j["bIgnoreImmunity"] = ToJson(m.bIgnoreImmunity); return j; } json ToJson(const GameMessages::SetStunImmunity& m) { json j = json::object(); j["Caster"] = ToJson(m.Caster); j["StateChangeType"] = ToJson(m.StateChangeType); j["bImmuneToStunAttack"] = ToJson(m.bImmuneToStunAttack); j["bImmuneToStunEquip"] = ToJson(m.bImmuneToStunEquip); j["bImmuneToStunInteract"] = ToJson(m.bImmuneToStunInteract); j["bImmuneToStunJump"] = ToJson(m.bImmuneToStunJump); j["bImmuneToStunMove"] = ToJson(m.bImmuneToStunMove); j["bImmuneToStunTurn"] = ToJson(m.bImmuneToStunTurn); j["bImmuneToStunUseItem"] = ToJson(m.bImmuneToStunUseItem); return j; } json ToJson(const GameMessages::SetStatusImmunity& m) { json j = json::object(); j["StateChangeType"] = ToJson(m.StateChangeType); j["bImmuneToBasicAttack"] = ToJson(m.bImmuneToBasicAttack); j["bImmuneToDOT"] = ToJson(m.bImmuneToDOT); j["bImmuneToKnockback"] = ToJson(m.bImmuneToKnockback); j["bImmuneToInterrupt"] = ToJson(m.bImmuneToInterrupt); j["bImmuneToSpeed"] = ToJson(m.bImmuneToSpeed); j["bImmuneToImaginationGain"] = ToJson(m.bImmuneToImaginationGain); j["bImmuneToImaginationLoss"] = ToJson(m.bImmuneToImaginationLoss); j["bImmuneToQuickbuildInterrupt"] = ToJson(m.bImmuneToQuickbuildInterrupt); j["bImmuneToPullToPoint"] = ToJson(m.bImmuneToPullToPoint); return j; } json ToJson(const GameMessages::AddBuff& m) { json j = json::object(); j["bAddedByTeammate"] = ToJson(m.bAddedByTeammate); j["bApplyOnTeammates"] = ToJson(m.bApplyOnTeammates); j["bCancelOnDamaged"] = ToJson(m.bCancelOnDamaged); j["bCancelOnDeath"] = ToJson(m.bCancelOnDeath); j["bCancelOnLogOut"] = ToJson(m.bCancelOnLogOut); j["bCancelOnMove"] = ToJson(m.bCancelOnMove); j["bCancelOnRemoveBuff"] = ToJson(m.bCancelOnRemoveBuff); j["bCancelOnUI"] = ToJson(m.bCancelOnUI); j["bCancelOnUnEquip"] = ToJson(m.bCancelOnUnEquip); j["bCancelOnZone"] = ToJson(m.bCancelOnZone); j["bIgnoreImmunities"] = ToJson(m.bIgnoreImmunities); j["bIsImmunity"] = ToJson(m.bIsImmunity); j["bUseRefCount"] = ToJson(m.bUseRefCount); j["i64AddedBy"] = ToJson(m.i64AddedBy); j["uiBuffID"] = ToJson(m.uiBuffID); j["uiDurationMS"] = ToJson(m.uiDurationMS); return j; } json ToJson(const GameMessages::RemoveBuff& m) { json j = json::object(); j["bFromRemoveBehavior"] = ToJson(m.bFromRemoveBehavior); j["bFromUnEquip"] = ToJson(m.bFromUnEquip); j["bRemoveImmunity"] = ToJson(m.bRemoveImmunity); j["uiBuffID"] = ToJson(m.uiBuffID); return j; } json ToJson(const GameMessages::RemoveBuffsAppliedByObject& m) { json j = json::object(); j["objectID"] = ToJson(m.objectID); return j; } json ToJson(const GameMessages::AddRunSpeedModifier& m) { json j = json::object(); j["i64Caster"] = ToJson(m.i64Caster); j["uiModifier"] = ToJson(m.uiModifier); return j; } json ToJson(const GameMessages::RemoveRunSpeedModifier& m) { json j = json::object(); j["uiModifier"] = ToJson(m.uiModifier); return j; } json ToJson(const GameMessages::ActivateBubbleBuff& m) { json j = json::object(); j["bSpecialAnims"] = ToJson(m.bSpecialAnims); j["wszType"] = ToJson(m.wszType); return j; } json ToJson(const GameMessages::DeactivateBubbleBuff& m) { json j = json::object(); return j; } json ToJson(const GameMessages::DeactivateBubbleBuffFromServer& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PlayAnimation& m) { json j = json::object(); j["animationID"] = ToJson(m.animationID); j["bExpectAnimToExist"] = ToJson(m.bExpectAnimToExist); j["bPlayImmediate"] = ToJson(m.bPlayImmediate); j["bTriggerOnCompleteMsg"] = ToJson(m.bTriggerOnCompleteMsg); j["fPriority"] = ToJson(m.fPriority); j["fScale"] = ToJson(m.fScale); return j; } json ToJson(const GameMessages::PlayNDAudioEmitter& m) { json j = json::object(); j["NDAudioCallbackMessageData"] = ToJson(m.NDAudioCallbackMessageData); j["NDAudioEmitterID"] = ToJson(m.NDAudioEmitterID); j["NDAudioEventGUID"] = ToJson(m.NDAudioEventGUID); j["NDAudioMetaEventName"] = ToJson(m.NDAudioMetaEventName); j["result"] = ToJson(m.result); j["targetObjectIDForNDAudioCallbackMessages"] = ToJson(m.targetObjectIDForNDAudioCallbackMessages); return j; } json ToJson(const GameMessages::PlayEmbeddedEffectOnAllClientsNearObject& m) { json j = json::object(); j["effectName"] = ToJson(m.effectName); j["fromObjectID"] = ToJson(m.fromObjectID); j["radius"] = ToJson(m.radius); return j; } json ToJson(const GameMessages::PlayFXEffect& m) { json j = json::object(); j["effectID"] = ToJson(m.effectID); j["effectType"] = ToJson(m.effectType); j["scale"] = ToJson(m.scale); j["name"] = ToJson(m.name); j["priority"] = ToJson(m.priority); j["secondary"] = ToJson(m.secondary); j["serialize"] = ToJson(m.serialize); return j; } json ToJson(const GameMessages::StopFXEffect& m) { json j = json::object(); j["killImmediate"] = ToJson(m.killImmediate); j["name"] = ToJson(m.name); return j; } json ToJson(const GameMessages::BroadcastTextToChatbox& m) { json j = json::object(); j["attrs"] = ToJson(m.attrs); j["wsText"] = ToJson(m.wsText); return j; } json ToJson(const GameMessages::Play2DAmbientSound& m) { json j = json::object(); j["audioGUID"] = ToJson(m.audioGUID); j["result"] = ToJson(m.result); return j; } json ToJson(const GameMessages::Stop2DAmbientSound& m) { json j = json::object(); j["force"] = ToJson(m.force); j["audioGUID"] = ToJson(m.audioGUID); j["result"] = ToJson(m.result); return j; } json ToJson(const GameMessages::UIMessageServerToSingleClient& m) { json j = json::object(); j["args"] = ToJson(m.args); j["strMessageName"] = ToJson(m.strMessageName); return j; } json ToJson(const GameMessages::UIMessageServerToAllClients& m) { json j = json::object(); j["args"] = ToJson(m.args); j["strMessageName"] = ToJson(m.strMessageName); return j; } json ToJson(const GameMessages::StartCelebrationEffect& m) { json j = json::object(); j["animation"] = ToJson(m.animation); j["backgroundObject"] = ToJson(m.backgroundObject); j["cameraPathLOT"] = ToJson(m.cameraPathLOT); j["celeLeadIn"] = ToJson(m.celeLeadIn); j["celeLeadOut"] = ToJson(m.celeLeadOut); j["celebrationID"] = ToJson(m.celebrationID); j["duration"] = ToJson(m.duration); j["iconID"] = ToJson(m.iconID); j["mainText"] = ToJson(m.mainText); j["mixerProgram"] = ToJson(m.mixerProgram); j["musicCue"] = ToJson(m.musicCue); j["pathNodeName"] = ToJson(m.pathNodeName); j["soundGUID"] = ToJson(m.soundGUID); j["subText"] = ToJson(m.subText); return j; } json ToJson(const GameMessages::DisplayMessageBox& m) { json j = json::object(); j["bShow"] = ToJson(m.bShow); j["callbackClient"] = ToJson(m.callbackClient); j["identifier"] = ToJson(m.identifier); j["imageID"] = ToJson(m.imageID); j["text"] = ToJson(m.text); j["userData"] = ToJson(m.userData); return j; } json ToJson(const GameMessages::MessageBoxRespond& m) { json j = json::object(); j["iButton"] = ToJson(m.iButton); j["identifier"] = ToJson(m.identifier); j["userData"] = ToJson(m.userData); return j; } json ToJson(const GameMessages::ChoiceBoxRespond& m) { json j = json::object(); j["buttonIdentifier"] = ToJson(m.buttonIdentifier); j["iButton"] = ToJson(m.iButton); j["identifier"] = ToJson(m.identifier); return j; } json ToJson(const GameMessages::DisplayChatBubble& m) { json j = json::object(); j["wsText"] = ToJson(m.wsText); return j; } json ToJson(const GameMessages::ChangeIdleFlags& m) { json j = json::object(); j["flagsOff"] = ToJson(m.flagsOff); j["flagsOn"] = ToJson(m.flagsOn); return j; } json ToJson(const GameMessages::SetNameBillboardState& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ShowBillboardInteractIcon& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PlayCinematic& m) { json j = json::object(); j["allowGhostUpdates"] = ToJson(m.allowGhostUpdates); j["bCloseMultiInteract"] = ToJson(m.bCloseMultiInteract); j["bSendServerNotify"] = ToJson(m.bSendServerNotify); j["bUseControlledObjectForAudioListener"] = ToJson(m.bUseControlledObjectForAudioListener); j["endBehavior"] = ToJson(m.endBehavior); j["hidePlayerDuringCine"] = ToJson(m.hidePlayerDuringCine); j["leadIn"] = ToJson(m.leadIn); j["leavePlayerLockedWhenFinished"] = ToJson(m.leavePlayerLockedWhenFinished); j["lockPlayer"] = ToJson(m.lockPlayer); j["pathName"] = ToJson(m.pathName); j["result"] = ToJson(m.result); j["skipIfSamePath"] = ToJson(m.skipIfSamePath); j["startTimeAdvance"] = ToJson(m.startTimeAdvance); return j; } json ToJson(const GameMessages::EndCinematic& m) { json j = json::object(); j["leadOut"] = ToJson(m.leadOut); j["leavePlayerLocked"] = ToJson(m.leavePlayerLocked); j["pathName"] = ToJson(m.pathName); return j; } json ToJson(const GameMessages::CinematicUpdate& m) { json j = json::object(); j["event"] = ToJson(m.event); j["overallTime"] = ToJson(m.overallTime); j["pathName"] = ToJson(m.pathName); j["pathTime"] = ToJson(m.pathTime); j["waypoint"] = ToJson(m.waypoint); return j; } json ToJson(const GameMessages::SlashCommandTextFeedback& m) { json j = json::object(); j["text"] = ToJson(m.text); return j; } json ToJson(const GameMessages::PlayEmote& m) { json j = json::object(); j["emoteID"] = ToJson(m.emoteID); j["targetID"] = ToJson(m.targetID); return j; } json ToJson(const GameMessages::SetEmoteLockState& m) { json j = json::object(); j["bLock"] = ToJson(m.bLock); j["emoteID"] = ToJson(m.emoteID); return j; } json ToJson(const GameMessages::DisplayTooltip& m) { json j = json::object(); j["doOrDie"] = ToJson(m.doOrDie); j["noRepeat"] = ToJson(m.noRepeat); j["noRevive"] = ToJson(m.noRevive); j["isPropertyTooltip"] = ToJson(m.isPropertyTooltip); j["show"] = ToJson(m.show); j["translate"] = ToJson(m.translate); j["time"] = ToJson(m.time); j["id"] = ToJson(m.id); j["localizeParams"] = ToJson(m.localizeParams); j["imageName"] = ToJson(m.imageName); j["text"] = ToJson(m.text); return j; } json ToJson(const GameMessages::EmotePlayed& m) { json j = json::object(); j["emoteID"] = ToJson(m.emoteID); j["targetID"] = ToJson(m.targetID); return j; } json ToJson(const GameMessages::AddItemToInventoryClientSync& m) { json j = json::object(); j["bBound"] = ToJson(m.bBound); j["bIsBOE"] = ToJson(m.bIsBOE); j["bIsBOP"] = ToJson(m.bIsBOP); j["eLootTypeSource"] = ToJson(m.eLootTypeSource); j["extraInfo"] = ToJson(m.extraInfo); j["iObjTemplate"] = ToJson(m.iObjTemplate); j["iSubkey"] = ToJson(m.iSubkey); j["invType"] = ToJson(m.invType); j["itemCount"] = ToJson(m.itemCount); j["itemsTotal"] = ToJson(m.itemsTotal); j["newObjID"] = ToJson(m.newObjID); j["ni3FlyingLootPosit"] = ToJson(m.ni3FlyingLootPosit); j["showFlyingLoot"] = ToJson(m.showFlyingLoot); j["slotID"] = ToJson(m.slotID); return j; } json ToJson(const GameMessages::SetInventorySize& m) { json j = json::object(); j["inventoryType"] = ToJson(m.inventoryType); j["size"] = ToJson(m.size); return j; } json ToJson(const GameMessages::RemoveItemFromInventory& m) { json j = json::object(); j["bConfirmed"] = ToJson(m.bConfirmed); j["bDeleteItem"] = ToJson(m.bDeleteItem); j["bOutSuccess"] = ToJson(m.bOutSuccess); j["eInvType"] = ToJson(m.eInvType); j["eLootTypeSource"] = ToJson(m.eLootTypeSource); j["extraInfo"] = ToJson(m.extraInfo); j["forceDeletion"] = ToJson(m.forceDeletion); j["iLootTypeSource"] = ToJson(m.iLootTypeSource); j["iObjID"] = ToJson(m.iObjID); j["iObjTemplate"] = ToJson(m.iObjTemplate); j["iRequestingObjID"] = ToJson(m.iRequestingObjID); j["iStackCount"] = ToJson(m.iStackCount); j["iStackRemaining"] = ToJson(m.iStackRemaining); j["iSubkey"] = ToJson(m.iSubkey); j["iTradeID"] = ToJson(m.iTradeID); return j; } json ToJson(const GameMessages::EquipInventory& m) { json j = json::object(); j["bIgnoreCooldown"] = ToJson(m.bIgnoreCooldown); j["bOutSuccess"] = ToJson(m.bOutSuccess); j["itemToEquip"] = ToJson(m.itemToEquip); return j; } json ToJson(const GameMessages::UnEquipInventory& m) { json j = json::object(); j["bEvenIfDead"] = ToJson(m.bEvenIfDead); j["bIgnoreCooldown"] = ToJson(m.bIgnoreCooldown); j["bOutSuccess"] = ToJson(m.bOutSuccess); j["itemToUnequip"] = ToJson(m.itemToUnequip); j["replacementObjectID"] = ToJson(m.replacementObjectID); return j; } json ToJson(const GameMessages::MoveItemInInventory& m) { json j = json::object(); j["destInvType"] = ToJson(m.destInvType); j["iObjID"] = ToJson(m.iObjID); j["inventoryType"] = ToJson(m.inventoryType); j["responseCode"] = ToJson(m.responseCode); j["slot"] = ToJson(m.slot); return j; } json ToJson(const GameMessages::MoveItemBetweenInventoryTypes& m) { json j = json::object(); j["inventoryTypeA"] = ToJson(m.inventoryTypeA); j["inventoryTypeB"] = ToJson(m.inventoryTypeB); j["objectID"] = ToJson(m.objectID); j["showFlyingLoot"] = ToJson(m.showFlyingLoot); j["stackCount"] = ToJson(m.stackCount); j["templateID"] = ToJson(m.templateID); return j; } json ToJson(const GameMessages::RequestMoveItemBetweenInventoryTypes& m) { json j = json::object(); j["bAllowPartial"] = ToJson(m.bAllowPartial); j["destSlot"] = ToJson(m.destSlot); j["iStackCount"] = ToJson(m.iStackCount); j["invTypeDst"] = ToJson(m.invTypeDst); j["invTypeSrc"] = ToJson(m.invTypeSrc); j["itemID"] = ToJson(m.itemID); j["showFlyingLoot"] = ToJson(m.showFlyingLoot); j["subkey"] = ToJson(m.subkey); j["itemLOT"] = ToJson(m.itemLOT); return j; } json ToJson(const GameMessages::ResponseMoveItemBetweenInventoryTypes& m) { json j = json::object(); j["inventoryTypeDestination"] = ToJson(m.inventoryTypeDestination); j["inventoryTypeSource"] = ToJson(m.inventoryTypeSource); j["response"] = ToJson(m.response); return j; } json ToJson(const GameMessages::MoveInventoryBatch& m) { json j = json::object(); j["bAllowPartial"] = ToJson(m.bAllowPartial); j["bOutSuccess"] = ToJson(m.bOutSuccess); j["count"] = ToJson(m.count); j["dstBag"] = ToJson(m.dstBag); j["moveLOT"] = ToJson(m.moveLOT); j["moveSubkey"] = ToJson(m.moveSubkey); j["showFlyingLoot"] = ToJson(m.showFlyingLoot); j["srcBag"] = ToJson(m.srcBag); j["startObjectID"] = ToJson(m.startObjectID); return j; } json ToJson(const GameMessages::NotifyNotEnoughInvSpace& m) { json j = json::object(); j["freeSlotsNeeded"] = ToJson(m.freeSlotsNeeded); j["inventoryType"] = ToJson(m.inventoryType); return j; } json ToJson(const GameMessages::UpdateInventoryUi& m) { json j = json::object(); return j; } json ToJson(const GameMessages::MarkInventoryItemAsActive& m) { json j = json::object(); j["bActive"] = ToJson(m.bActive); j["iType"] = ToJson(m.iType); j["itemID"] = ToJson(m.itemID); return j; } json ToJson(const GameMessages::ConsumeClientItem& m) { json j = json::object(); j["bSuccess"] = ToJson(m.bSuccess); j["item"] = ToJson(m.item); return j; } json ToJson(const GameMessages::ClientItemConsumed& m) { json j = json::object(); j["item"] = ToJson(m.item); return j; } json ToJson(const GameMessages::UseNonEquipmentItem& m) { json j = json::object(); j["itemToUse"] = ToJson(m.itemToUse); return j; } json ToJson(const GameMessages::UseItemResult& m) { json j = json::object(); j["itemTemplateID"] = ToJson(m.itemTemplateID); j["useItemResult"] = ToJson(m.useItemResult); return j; } json ToJson(const GameMessages::UseItemRequirementsResponse& m) { json j = json::object(); j["eUseResponse"] = ToJson(m.eUseResponse); return j; } json ToJson(const GameMessages::SetConsumableItem& m) { json j = json::object(); j["itemTemplateID"] = ToJson(m.itemTemplateID); return j; } json ToJson(const GameMessages::PushEquippedItemsState& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PopEquippedItemsState& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ResyncEquipment& m) { json j = json::object(); return j; } json ToJson(const GameMessages::UpdateInventoryGroup& m) { json j = json::object(); j["action"] = ToJson(m.action); j["groupID"] = ToJson(m.groupID); j["groupName"] = ToJson(m.groupName); j["inventoryType"] = ToJson(m.inventoryType); j["locked"] = ToJson(m.locked); return j; } json ToJson(const GameMessages::UpdateInventoryGroupContents& m) { json j = json::object(); j["action"] = ToJson(m.action); j["groupID"] = ToJson(m.groupID); j["inventoryType"] = ToJson(m.inventoryType); j["lot"] = ToJson(m.lot); return j; } json ToJson(const GameMessages::UseItemOnClient& m) { json j = json::object(); j["playerId"] = ToJson(m.playerId); j["itemToUse"] = ToJson(m.itemToUse); j["itemType"] = ToJson(m.itemType); j["itemLOT"] = ToJson(m.itemLOT); j["targetPosition"] = ToJson(m.targetPosition); return j; } json ToJson(const GameMessages::DropClientLoot& m) { json j = json::object(); j["sourceID"] = ToJson(m.sourceID); j["item"] = ToJson(m.item); j["currency"] = ToJson(m.currency); j["spawnPos"] = ToJson(m.spawnPos); j["finalPosition"] = ToJson(m.finalPosition); j["count"] = ToJson(m.count); j["bUsePosition"] = ToJson(m.bUsePosition); j["lootID"] = ToJson(m.lootID); j["ownerID"] = ToJson(m.ownerID); return j; } json ToJson(const GameMessages::PickupItem& m) { json j = json::object(); j["lootID"] = ToJson(m.lootID); j["lootOwnerID"] = ToJson(m.lootOwnerID); return j; } json ToJson(const GameMessages::TeamPickupItem& m) { json j = json::object(); j["lootID"] = ToJson(m.lootID); j["lootOwnerID"] = ToJson(m.lootOwnerID); return j; } json ToJson(const GameMessages::OfferMission& m) { json j = json::object(); j["missionID"] = ToJson(m.missionID); j["offerer"] = ToJson(m.offerer); return j; } json ToJson(const GameMessages::RespondToMission& m) { json j = json::object(); j["missionID"] = ToJson(m.missionID); j["playerID"] = ToJson(m.playerID); j["receiver"] = ToJson(m.receiver); j["rewardItem"] = ToJson(m.rewardItem); return j; } json ToJson(const GameMessages::NotifyMission& m) { json j = json::object(); j["missionID"] = ToJson(m.missionID); j["missionState"] = ToJson(m.missionState); j["sendingRewards"] = ToJson(m.sendingRewards); return j; } json ToJson(const GameMessages::NotifyMissionTask& m) { json j = json::object(); j["missionID"] = ToJson(m.missionID); j["taskMask"] = ToJson(m.taskMask); j["updates"] = ToJson(m.updates); return j; } json ToJson(const GameMessages::ResetMissions& m) { json j = json::object(); j["missionID"] = ToJson(m.missionID); return j; } json ToJson(const GameMessages::MissionDialogueOK& m) { json j = json::object(); j["bIsComplete"] = ToJson(m.bIsComplete); j["iMissionState"] = ToJson(m.iMissionState); j["missionID"] = ToJson(m.missionID); j["responder"] = ToJson(m.responder); return j; } json ToJson(const GameMessages::MissionDialogueCancelled& m) { json j = json::object(); j["bIsComplete"] = ToJson(m.bIsComplete); j["iMissionState"] = ToJson(m.iMissionState); j["missionID"] = ToJson(m.missionID); j["responder"] = ToJson(m.responder); return j; } json ToJson(const GameMessages::RequestLinkedMission& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); j["missionID"] = ToJson(m.missionID); j["bMissionOffered"] = ToJson(m.bMissionOffered); return j; } json ToJson(const GameMessages::SetFlag& m) { json j = json::object(); j["bFlag"] = ToJson(m.bFlag); j["iFlagID"] = ToJson(m.iFlagID); return j; } json ToJson(const GameMessages::NotifyClientFlagChange& m) { json j = json::object(); j["bFlag"] = ToJson(m.bFlag); j["iFlagID"] = ToJson(m.iFlagID); return j; } json ToJson(const GameMessages::HasBeenCollected& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::SetMissionTypeState& m) { json j = json::object(); j["state"] = ToJson(m.state); j["subtype"] = ToJson(m.subtype); j["type"] = ToJson(m.type); return j; } json ToJson(const GameMessages::NotifyLevelRewards& m) { json j = json::object(); j["level"] = ToJson(m.level); j["sendingRewards"] = ToJson(m.sendingRewards); return j; } json ToJson(const GameMessages::Teleport& m) { json j = json::object(); j["bIgnoreY"] = ToJson(m.bIgnoreY); j["bSetRotation"] = ToJson(m.bSetRotation); j["bSkipAllChecks"] = ToJson(m.bSkipAllChecks); j["pos"] = ToJson(m.pos); j["bUseNavmesh"] = ToJson(m.bUseNavmesh); j["rot"] = ToJson(m.rot); return j; } json ToJson(const GameMessages::StartPathing& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PlatformResync& m) { json j = json::object(); j["bReverse"] = ToJson(m.bReverse); j["bStopAtDesiredWaypoint"] = ToJson(m.bStopAtDesiredWaypoint); j["eCommand"] = ToJson(m.eCommand); j["eState"] = ToJson(m.eState); j["eUnexpectedCommand"] = ToJson(m.eUnexpectedCommand); j["fIdleTimeElapsed"] = ToJson(m.fIdleTimeElapsed); j["fMoveTimeElapsed"] = ToJson(m.fMoveTimeElapsed); j["fPercentBetweenPoints"] = ToJson(m.fPercentBetweenPoints); j["iDesiredWaypointIndex"] = ToJson(m.iDesiredWaypointIndex); j["iIndex"] = ToJson(m.iIndex); j["iNextIndex"] = ToJson(m.iNextIndex); j["ptUnexpectedLocation"] = ToJson(m.ptUnexpectedLocation); j["qUnexpectedRotation"] = ToJson(m.qUnexpectedRotation); return j; } json ToJson(const GameMessages::RequestPlatformResync& m) { json j = json::object(); return j; } json ToJson(const GameMessages::OrientToAngle& m) { json j = json::object(); j["bRelativeToCurrent"] = ToJson(m.bRelativeToCurrent); j["fAngle"] = ToJson(m.fAngle); return j; } json ToJson(const GameMessages::LockNodeRotation& m) { json j = json::object(); j["nodeName"] = ToJson(m.nodeName); return j; } json ToJson(const GameMessages::SetGravityScale& m) { json j = json::object(); j["scale"] = ToJson(m.scale); return j; } json ToJson(const GameMessages::SetJetPackMode& m) { json j = json::object(); j["bBypassChecks"] = ToJson(m.bBypassChecks); j["bDoHover"] = ToJson(m.bDoHover); j["bUse"] = ToJson(m.bUse); j["effectID"] = ToJson(m.effectID); j["fAirspeed"] = ToJson(m.fAirspeed); j["fMaxAirspeed"] = ToJson(m.fMaxAirspeed); j["fVertVel"] = ToJson(m.fVertVel); j["iWarningEffectID"] = ToJson(m.iWarningEffectID); return j; } json ToJson(const GameMessages::SetPlayerControlScheme& m) { json j = json::object(); j["bDelayCamSwitchIfInCinematic"] = ToJson(m.bDelayCamSwitchIfInCinematic); j["bSwitchCam"] = ToJson(m.bSwitchCam); j["iScheme"] = ToJson(m.iScheme); return j; } json ToJson(const GameMessages::PlayerReachedRespawnCheckpoint& m) { json j = json::object(); j["pos"] = ToJson(m.pos); j["rot"] = ToJson(m.rot); return j; } json ToJson(const GameMessages::SetRailMovement& m) { json j = json::object(); j["pathGoForward"] = ToJson(m.pathGoForward); j["pathName"] = ToJson(m.pathName); j["pathStart"] = ToJson(m.pathStart); j["railActivatorComponentID"] = ToJson(m.railActivatorComponentID); j["railActivatorObjectID"] = ToJson(m.railActivatorObjectID); return j; } json ToJson(const GameMessages::StartRailMovement& m) { json j = json::object(); j["bDamageImmune"] = ToJson(m.bDamageImmune); j["bNoAggro"] = ToJson(m.bNoAggro); j["bNotifyActor"] = ToJson(m.bNotifyActor); j["bShowNameBillboard"] = ToJson(m.bShowNameBillboard); j["bCameraLocked"] = ToJson(m.bCameraLocked); j["bCollisionEnabled"] = ToJson(m.bCollisionEnabled); j["loopSound"] = ToJson(m.loopSound); j["goForward"] = ToJson(m.goForward); j["pathName"] = ToJson(m.pathName); j["pathStart"] = ToJson(m.pathStart); j["railActivatorComponentID"] = ToJson(m.railActivatorComponentID); j["railActivatorObjectID"] = ToJson(m.railActivatorObjectID); j["startSound"] = ToJson(m.startSound); j["stopSound"] = ToJson(m.stopSound); j["bUseDB"] = ToJson(m.bUseDB); return j; } json ToJson(const GameMessages::ClientRailMovementReady& m) { json j = json::object(); return j; } json ToJson(const GameMessages::CancelRailMovement& m) { json j = json::object(); j["bImmediate"] = ToJson(m.bImmediate); return j; } json ToJson(const GameMessages::RequestRailActivatorState& m) { json j = json::object(); return j; } json ToJson(const GameMessages::NotifyRailActivatorStateChange& m) { json j = json::object(); j["bActive"] = ToJson(m.bActive); return j; } json ToJson(const GameMessages::PlayerRailArrivedNotification& m) { json j = json::object(); j["pathName"] = ToJson(m.pathName); j["waypointNumber"] = ToJson(m.waypointNumber); return j; } json ToJson(const GameMessages::SetMountInventoryID& m) { json j = json::object(); j["inventoryMountID"] = ToJson(m.inventoryMountID); return j; } json ToJson(const GameMessages::DismountComplete& m) { json j = json::object(); j["mountID"] = ToJson(m.mountID); return j; } json ToJson(const GameMessages::AcknowledgePossession& m) { json j = json::object(); j["possessedObjID"] = ToJson(m.possessedObjID); return j; } json ToJson(const GameMessages::ModifyGhostingDistance& m) { json j = json::object(); j["fDistanceScalar"] = ToJson(m.fDistanceScalar); return j; } json ToJson(const GameMessages::ToggleGhostReferenceOverride& m) { json j = json::object(); j["bOverride"] = ToJson(m.bOverride); return j; } json ToJson(const GameMessages::SetGhostReferencePosition& m) { json j = json::object(); j["pos"] = ToJson(m.pos); return j; } json ToJson(const GameMessages::PlayerSetCameraCyclingMode& m) { json j = json::object(); j["bAllowCyclingWhileDeadOnly"] = ToJson(m.bAllowCyclingWhileDeadOnly); j["cyclingMode"] = ToJson(m.cyclingMode); return j; } json ToJson(const GameMessages::ForceCameraTargetCycle& m) { json j = json::object(); j["bForceCycling"] = ToJson(m.bForceCycling); j["cyclingMode"] = ToJson(m.cyclingMode); j["optionalTargetID"] = ToJson(m.optionalTargetID); return j; } json ToJson(const GameMessages::FireEventClientSide& m) { json j = json::object(); j["args"] = ToJson(m.args); j["object"] = ToJson(m.object); j["param1"] = ToJson(m.param1); j["param2"] = ToJson(m.param2); j["senderID"] = ToJson(m.senderID); return j; } json ToJson(const GameMessages::FireEventServerSide& m) { json j = json::object(); j["args"] = ToJson(m.args); j["param1"] = ToJson(m.param1); j["param2"] = ToJson(m.param2); j["param3"] = ToJson(m.param3); j["senderID"] = ToJson(m.senderID); return j; } json ToJson(const GameMessages::NotifyClientObject& m) { json j = json::object(); j["name"] = ToJson(m.name); j["param1"] = ToJson(m.param1); j["param2"] = ToJson(m.param2); j["paramObj"] = ToJson(m.paramObj); j["paramStr"] = ToJson(m.paramStr); return j; } json ToJson(const GameMessages::NotifyClientZoneObject& m) { json j = json::object(); j["name"] = ToJson(m.name); j["param1"] = ToJson(m.param1); j["param2"] = ToJson(m.param2); j["paramObj"] = ToJson(m.paramObj); j["paramStr"] = ToJson(m.paramStr); return j; } json ToJson(const GameMessages::NotifyObject& m) { json j = json::object(); j["objIDSender"] = ToJson(m.objIDSender); j["name"] = ToJson(m.name); j["param1"] = ToJson(m.param1); j["param2"] = ToJson(m.param2); return j; } json ToJson(const GameMessages::ScriptNetworkVarUpdate& m) { json j = json::object(); j["tableOfVars"] = ToJson(m.tableOfVars); return j; } json ToJson(const GameMessages::NotifyClientFailedPrecondition& m) { json j = json::object(); j["failedReason"] = ToJson(m.failedReason); j["preconditionID"] = ToJson(m.preconditionID); return j; } json ToJson(const GameMessages::TerminateInteraction& m) { json j = json::object(); j["terminator"] = ToJson(m.terminator); j["type"] = ToJson(m.type); return j; } json ToJson(const GameMessages::SetName& m) { json j = json::object(); j["name"] = ToJson(m.name); return j; } json ToJson(const GameMessages::RequestUse& m) { json j = json::object(); j["bIsMultiInteractUse"] = ToJson(m.bIsMultiInteractUse); j["multiInteractID"] = ToJson(m.multiInteractID); j["multiInteractType"] = ToJson(m.multiInteractType); j["object"] = ToJson(m.object); j["secondary"] = ToJson(m.secondary); return j; } json ToJson(const GameMessages::RequestServerObjectInfo& m) { json j = json::object(); j["bVerbose"] = ToJson(m.bVerbose); j["clientId"] = ToJson(m.clientId); j["targetForReport"] = ToJson(m.targetForReport); return j; } json ToJson(const GameMessages::NotifyPetTamingMinigame& m) { json j = json::object(); j["PetID"] = ToJson(m.PetID); j["PlayerTamingID"] = ToJson(m.PlayerTamingID); j["bForceTeleport"] = ToJson(m.bForceTeleport); j["notifyType"] = ToJson(m.notifyType); j["petsDestPos"] = ToJson(m.petsDestPos); j["telePos"] = ToJson(m.telePos); j["teleRot"] = ToJson(m.teleRot); return j; } json ToJson(const GameMessages::ClientExitTamingMinigame& m) { json j = json::object(); j["bVoluntaryExit"] = ToJson(m.bVoluntaryExit); return j; } json ToJson(const GameMessages::StartServerPetMinigameTimer& m) { json j = json::object(); return j; } json ToJson(const GameMessages::NotifyTamingModelLoadedOnServer& m) { json j = json::object(); return j; } json ToJson(const GameMessages::NotifyPetTamingPuzzleSelected& m) { json j = json::object(); j["bricks"] = ToJson(m.bricks); return j; } json ToJson(const GameMessages::PetTamingTryBuild& m) { json j = json::object(); j["bricks"] = ToJson(m.bricks); j["clientFailed"] = ToJson(m.clientFailed); return j; } json ToJson(const GameMessages::PetTamingTryBuildResult& m) { json j = json::object(); j["bSuccess"] = ToJson(m.bSuccess); j["iNumCorrect"] = ToJson(m.iNumCorrect); return j; } json ToJson(const GameMessages::NotifyTamingBuildSuccess& m) { json j = json::object(); j["buildPosition"] = ToJson(m.buildPosition); return j; } json ToJson(const GameMessages::PetResponse& m) { json j = json::object(); j["ObjIDPet"] = ToJson(m.ObjIDPet); j["iPetCommandType"] = ToJson(m.iPetCommandType); j["iResponse"] = ToJson(m.iResponse); j["iTypeID"] = ToJson(m.iTypeID); return j; } json ToJson(const GameMessages::AddPetToPlayer& m) { json j = json::object(); j["iElementalType"] = ToJson(m.iElementalType); j["name"] = ToJson(m.name); j["petDBID"] = ToJson(m.petDBID); j["petLOT"] = ToJson(m.petLOT); return j; } json ToJson(const GameMessages::RegisterPetID& m) { json j = json::object(); j["objID"] = ToJson(m.objID); return j; } json ToJson(const GameMessages::RegisterPetDBID& m) { json j = json::object(); j["petDBID"] = ToJson(m.petDBID); return j; } json ToJson(const GameMessages::ShowPetActionButton& m) { json j = json::object(); j["ButtonLabel"] = ToJson(m.ButtonLabel); j["bShow"] = ToJson(m.bShow); return j; } json ToJson(const GameMessages::BouncerActiveStatus& m) { json j = json::object(); j["bActive"] = ToJson(m.bActive); return j; } json ToJson(const GameMessages::RequestSetPetName& m) { json j = json::object(); j["name"] = ToJson(m.name); return j; } json ToJson(const GameMessages::SetPetName& m) { json j = json::object(); j["name"] = ToJson(m.name); j["petDBID"] = ToJson(m.petDBID); return j; } json ToJson(const GameMessages::SetPetNameModerated& m) { json j = json::object(); j["PetDBID"] = ToJson(m.PetDBID); j["nModerationStatus"] = ToJson(m.nModerationStatus); return j; } json ToJson(const GameMessages::PetNameChanged& m) { json j = json::object(); j["moderationStatus"] = ToJson(m.moderationStatus); j["name"] = ToJson(m.name); j["ownerName"] = ToJson(m.ownerName); return j; } json ToJson(const GameMessages::CommandPet& m) { json j = json::object(); j["GenericPosInfo"] = ToJson(m.GenericPosInfo); j["ObjIDSource"] = ToJson(m.ObjIDSource); j["iPetCommandType"] = ToJson(m.iPetCommandType); j["iTypeID"] = ToJson(m.iTypeID); j["overrideObey"] = ToJson(m.overrideObey); return j; } json ToJson(const GameMessages::DespawnPet& m) { json j = json::object(); j["bDeletePet"] = ToJson(m.bDeletePet); return j; } json ToJson(const GameMessages::UpdateChatMode& m) { json j = json::object(); j["level"] = ToJson(m.level); return j; } json ToJson(const GameMessages::SetGMLevel& m) { json j = json::object(); j["bOverride"] = ToJson(m.bOverride); j["level"] = ToJson(m.level); return j; } json ToJson(const GameMessages::ModifyLEGOScore& m) { json j = json::object(); j["score"] = ToJson(m.score); j["sourceType"] = ToJson(m.sourceType); return j; } json ToJson(const GameMessages::SetCurrency& m) { json j = json::object(); j["currency"] = ToJson(m.currency); j["lootType"] = ToJson(m.lootType); j["position"] = ToJson(m.position); j["sourceLOT"] = ToJson(m.sourceLOT); j["sourceID"] = ToJson(m.sourceID); j["sourceTradeID"] = ToJson(m.sourceTradeID); j["sourceType"] = ToJson(m.sourceType); return j; } json ToJson(const GameMessages::UpdateReputation& m) { json j = json::object(); j["reputation"] = ToJson(m.reputation); return j; } json ToJson(const GameMessages::SetTooltipFlag& m) { json j = json::object(); j["bFlag"] = ToJson(m.bFlag); j["iToolTip"] = ToJson(m.iToolTip); return j; } json ToJson(const GameMessages::SetLastCustomBuild& m) { json j = json::object(); j["tokenizedLOTList"] = ToJson(m.tokenizedLOTList); return j; } json ToJson(const GameMessages::ToggleGMInvis& m) { json j = json::object(); j["bStateOut"] = ToJson(m.bStateOut); return j; } json ToJson(const GameMessages::PickupCurrency& m) { json j = json::object(); j["currency"] = ToJson(m.currency); j["position"] = ToJson(m.position); return j; } json ToJson(const GameMessages::ModifyPlayerZoneStatistic& m) { json j = json::object(); j["bSet"] = ToJson(m.bSet); j["statName"] = ToJson(m.statName); j["statValue"] = ToJson(m.statValue); j["zoneID"] = ToJson(m.zoneID); return j; } json ToJson(const GameMessages::UpdatePlayerStatistic& m) { json j = json::object(); j["updateID"] = ToJson(m.updateID); j["updateValue"] = ToJson(m.updateValue); return j; } json ToJson(const GameMessages::ParseChatMessage& m) { json j = json::object(); j["iClientState"] = ToJson(m.iClientState); j["wsString"] = ToJson(m.wsString); return j; } json ToJson(const GameMessages::ReportBug& m) { json j = json::object(); j["body"] = ToJson(m.body); j["clientVersion"] = ToJson(m.clientVersion); j["otherPlayerID"] = ToJson(m.otherPlayerID); j["selection"] = ToJson(m.selection); return j; } json ToJson(const GameMessages::VerifyAck& m) { json j = json::object(); j["bDifferent"] = ToJson(m.bDifferent); j["sBitStream"] = ToJson(m.sBitStream); j["uiHandle"] = ToJson(m.uiHandle); return j; } json ToJson(const GameMessages::Help& m) { json j = json::object(); j["helpId"] = ToJson(m.helpId); return j; } json ToJson(const GameMessages::DisplayGuildCreateBox& m) { json j = json::object(); j["bShow"] = ToJson(m.bShow); return j; } json ToJson(const GameMessages::OpenPropertyVendor& m) { json j = json::object(); return j; } json ToJson(const GameMessages::OpenPropertyManagement& m) { json j = json::object(); return j; } json ToJson(const GameMessages::DownloadPropertyData& m) { json j = json::object(); j["propertyId"] = ToJson(m.propertyId); j["templateId"] = ToJson(m.templateId); j["mapId"] = ToJson(m.mapId); j["vendorMapId"] = ToJson(m.vendorMapId); j["cloneId"] = ToJson(m.cloneId); j["name"] = ToJson(m.name); j["description"] = ToJson(m.description); j["ownerName"] = ToJson(m.ownerName); j["ownerId"] = ToJson(m.ownerId); j["propertyType"] = ToJson(m.propertyType); j["zoneCode"] = ToJson(m.zoneCode); j["rent"] = ToJson(m.rent); j["rentalPeriod"] = ToJson(m.rentalPeriod); j["expirationDate"] = ToJson(m.expirationDate); j["rentAmount"] = ToJson(m.rentAmount); j["reputation"] = ToJson(m.reputation); j["spawnName"] = ToJson(m.spawnName); j["templateName"] = ToJson(m.templateName); j["templateDescription"] = ToJson(m.templateDescription); j["rentDuration"] = ToJson(m.rentDuration); j["votes"] = ToJson(m.votes); j["durationType"] = ToJson(m.durationType); j["renew"] = ToJson(m.renew); j["ownerAccountID"] = ToJson(m.ownerAccountID); j["moderationStatus"] = ToJson(m.moderationStatus); j["rejectionReason"] = ToJson(m.rejectionReason); j["lastLogoutTime"] = ToJson(m.lastLogoutTime); j["dayOfMonthPlaqueWasBought"] = ToJson(m.dayOfMonthPlaqueWasBought); j["repAchievementReq"] = ToJson(m.repAchievementReq); j["zonePosition"] = ToJson(m.zonePosition); j["maxBuildHeight"] = ToJson(m.maxBuildHeight); j["rentalDate"] = ToJson(m.rentalDate); j["accessType"] = ToJson(m.accessType); j["pathPositions"] = ToJson(m.pathPositions); return j; } json ToJson(const GameMessages::PropertyRentalResponse& m) { json j = json::object(); j["cloneid"] = ToJson(m.cloneid); j["code"] = ToJson(m.code); j["propertyID"] = ToJson(m.propertyID); j["rentdue"] = ToJson(m.rentdue); return j; } json ToJson(const GameMessages::PropertyEntranceBegin& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PropertySelectQuery& m) { json j = json::object(); j["navOffset"] = ToJson(m.navOffset); j["thereAreMore"] = ToJson(m.thereAreMore); j["cloneId"] = ToJson(m.cloneId); j["hasFeaturedProperty"] = ToJson(m.hasFeaturedProperty); j["wasFriends"] = ToJson(m.wasFriends); j["properties"] = ToJson(m.properties); return j; } json ToJson(const GameMessages::PropertySelectQuery::PropertyInfo& m) { json j = json::object(); j["cloneId"] = ToJson(m.cloneId); j["ownerName"] = ToJson(m.ownerName); j["name"] = ToJson(m.name); j["description"] = ToJson(m.description); j["reputation"] = ToJson(m.reputation); j["isBff"] = ToJson(m.isBff); j["isFriend"] = ToJson(m.isFriend); j["isModApproved"] = ToJson(m.isModApproved); j["isAlt"] = ToJson(m.isAlt); j["isOwned"] = ToJson(m.isOwned); j["accessType"] = ToJson(m.accessType); j["dateLastPublished"] = ToJson(m.dateLastPublished); j["performanceCost"] = ToJson(m.performanceCost); return j; } json ToJson(const GameMessages::GetModelsOnProperty& m) { json j = json::object(); j["models"] = ToJson(m.models); return j; } json ToJson(const GameMessages::PlaceModelResponse& m) { json j = json::object(); j["position"] = ToJson(m.position); j["propertyPlaqueID"] = ToJson(m.propertyPlaqueID); j["response"] = ToJson(m.response); j["rotation"] = ToJson(m.rotation); return j; } json ToJson(const GameMessages::RequeryPropertyModels& m) { json j = json::object(); return j; } json ToJson(const GameMessages::HandleUGCEquipPreCreateBasedOnEditMode& m) { json j = json::object(); j["modelCount"] = ToJson(m.modelCount); j["modelID"] = ToJson(m.modelID); return j; } json ToJson(const GameMessages::HandleUGCEquipPostDeleteBasedOnEditMode& m) { json j = json::object(); j["invItem"] = ToJson(m.invItem); j["itemsTotal"] = ToJson(m.itemsTotal); return j; } json ToJson(const GameMessages::SetPropertyAccess& m) { json j = json::object(); j["accessType"] = ToJson(m.accessType); j["renew"] = ToJson(m.renew); return j; } json ToJson(const GameMessages::UpdatePropertyOrModelForFilterCheck& m) { json j = json::object(); j["isProperty"] = ToJson(m.isProperty); j["ugcId"] = ToJson(m.ugcId); j["playerId"] = ToJson(m.playerId); j["worldId"] = ToJson(m.worldId); j["newDescription"] = ToJson(m.newDescription); j["newName"] = ToJson(m.newName); return j; } json ToJson(const GameMessages::QueryPropertyData& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PropertyEditorBegin& m) { json j = json::object(); j["distanceType"] = ToJson(m.distanceType); j["propertyObjectID"] = ToJson(m.propertyObjectID); j["startMode"] = ToJson(m.startMode); j["startPaused"] = ToJson(m.startPaused); return j; } json ToJson(const GameMessages::PropertyEditorEnd& m) { json j = json::object(); return j; } json ToJson(const GameMessages::PropertyContentsFromClient& m) { json j = json::object(); j["queryDB"] = ToJson(m.queryDB); return j; } json ToJson(const GameMessages::ZonePropertyModelEquipped& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); j["propertyID"] = ToJson(m.propertyID); return j; } json ToJson(const GameMessages::ZonePropertyModelRotated& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); j["propertyID"] = ToJson(m.propertyID); return j; } json ToJson(const GameMessages::PlacePropertyModel& m) { json j = json::object(); j["modelID"] = ToJson(m.modelID); return j; } json ToJson(const GameMessages::UpdateModelFromClient& m) { json j = json::object(); j["modelID"] = ToJson(m.modelID); j["position"] = ToJson(m.position); j["rotation"] = ToJson(m.rotation); return j; } json ToJson(const GameMessages::DeleteModelFromClient& m) { json j = json::object(); j["modelID"] = ToJson(m.modelID); j["reason"] = ToJson(m.reason); return j; } json ToJson(const GameMessages::PropertyEntranceSync& m) { json j = json::object(); j["includeNullAddress"] = ToJson(m.includeNullAddress); j["includeNullDescription"] = ToJson(m.includeNullDescription); j["playersOwn"] = ToJson(m.playersOwn); j["updateUI"] = ToJson(m.updateUI); j["numResults"] = ToJson(m.numResults); j["reputationTime"] = ToJson(m.reputationTime); j["sortMethod"] = ToJson(m.sortMethod); j["startIndex"] = ToJson(m.startIndex); j["filterText"] = ToJson(m.filterText); return j; } json ToJson(const GameMessages::EnterProperty1& m) { json j = json::object(); j["index"] = ToJson(m.index); j["returnToZone"] = ToJson(m.returnToZone); return j; } json ToJson(const GameMessages::UpdatePropertyPerformanceCost& m) { json j = json::object(); j["performanceCost"] = ToJson(m.performanceCost); return j; } json ToJson(const GameMessages::ReportOffensiveModel& m) { json j = json::object(); j["description"] = ToJson(m.description); j["offensiveObjectID"] = ToJson(m.offensiveObjectID); return j; } json ToJson(const GameMessages::ReportOffensiveProperty& m) { json j = json::object(); j["description"] = ToJson(m.description); j["propertyPlaqueObjectID"] = ToJson(m.propertyPlaqueObjectID); return j; } json ToJson(const GameMessages::ControlBehaviors& m) { json j = json::object(); j["args"] = ToJson(m.args); j["command"] = ToJson(m.command); return j; } json ToJson(const GameMessages::GetHotPropertyData& m) { json j = json::object(); return j; } json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient& m) { json j = json::object(); j["properties"] = ToJson(m.properties); return j; } json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo& m) { json j = json::object(); j["propertyId"] = ToJson(m.propertyId); j["ownerId"] = ToJson(m.ownerId); j["ownerName"] = ToJson(m.ownerName); j["reputation"] = ToJson(m.reputation); j["templateId"] = ToJson(m.templateId); j["name"] = ToJson(m.name); j["description"] = ToJson(m.description); j["performanceCost"] = ToJson(m.performanceCost); j["lastPublished"] = ToJson(m.lastPublished); j["cloneId"] = ToJson(m.cloneId); return j; } json ToJson(const GameMessages::PlayBehaviorSound& m) { json j = json::object(); j["soundID"] = ToJson(m.soundID); return j; } json ToJson(const GameMessages::RebuildNotifyState& m) { json j = json::object(); j["prevState"] = ToJson(m.prevState); j["state"] = ToJson(m.state); j["player"] = ToJson(m.player); return j; } json ToJson(const GameMessages::EnableRebuild& m) { json j = json::object(); j["bEnable"] = ToJson(m.bEnable); j["bFail"] = ToJson(m.bFail); j["bSuccess"] = ToJson(m.bSuccess); j["eFailReason"] = ToJson(m.eFailReason); j["fDuration"] = ToJson(m.fDuration); j["user"] = ToJson(m.user); return j; } json ToJson(const GameMessages::RebuildCancel& m) { json j = json::object(); j["bEarlyRelease"] = ToJson(m.bEarlyRelease); j["userID"] = ToJson(m.userID); return j; } json ToJson(const GameMessages::ModuleAssemblyDBDataForClient& m) { json j = json::object(); j["assemblyID"] = ToJson(m.assemblyID); j["blob"] = ToJson(m.blob); return j; } json ToJson(const GameMessages::ModuleAssemblyQueryData& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ModularAssemblyNIFCompleted& m) { json j = json::object(); j["objectID"] = ToJson(m.objectID); return j; } json ToJson(const GameMessages::NotifyVehicleOfRacingObject& m) { json j = json::object(); j["racingObjectID"] = ToJson(m.racingObjectID); return j; } json ToJson(const GameMessages::RacingPlayerLoaded& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); j["vehicleID"] = ToJson(m.vehicleID); return j; } json ToJson(const GameMessages::VehicleUnlockInput& m) { json j = json::object(); j["bLockWheels"] = ToJson(m.bLockWheels); return j; } json ToJson(const GameMessages::VehicleSetWheelLockState& m) { json j = json::object(); j["bExtraFriction"] = ToJson(m.bExtraFriction); j["bLocked"] = ToJson(m.bLocked); return j; } json ToJson(const GameMessages::RacingSetPlayerResetInfo& m) { json j = json::object(); j["currentLap"] = ToJson(m.currentLap); j["furthestResetPlane"] = ToJson(m.furthestResetPlane); j["playerID"] = ToJson(m.playerID); j["respawnPos"] = ToJson(m.respawnPos); j["upcomingPlane"] = ToJson(m.upcomingPlane); return j; } json ToJson(const GameMessages::RacingResetPlayerToLastReset& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::VehicleStopBoost& m) { json j = json::object(); j["bAffectPassive"] = ToJson(m.bAffectPassive); return j; } json ToJson(const GameMessages::NotifyRacingClient& m) { json j = json::object(); j["eventType"] = ToJson(m.eventType); j["param1"] = ToJson(m.param1); j["paramObj"] = ToJson(m.paramObj); j["paramStr"] = ToJson(m.paramStr); j["singleClient"] = ToJson(m.singleClient); return j; } json ToJson(const GameMessages::VehicleAddPassiveBoostAction& m) { json j = json::object(); return j; } json ToJson(const GameMessages::VehicleRemovePassiveBoostAction& m) { json j = json::object(); return j; } json ToJson(const GameMessages::VehicleNotifyFinishedRace& m) { json j = json::object(); return j; } json ToJson(const GameMessages::VehicleNotifyServerAddPassiveBoostAction& m) { json j = json::object(); return j; } json ToJson(const GameMessages::VehicleNotifyServerRemovePassiveBoostAction& m) { json j = json::object(); return j; } json ToJson(const GameMessages::RacingClientReady& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::RacingPlayerInfoResetFinished& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::VehicleNotifyHitImaginationServer& m) { json j = json::object(); j["pickupObjID"] = ToJson(m.pickupObjID); j["pickupSpawnerID"] = ToJson(m.pickupSpawnerID); j["pickupSpawnerIndex"] = ToJson(m.pickupSpawnerIndex); j["vehiclePosition"] = ToJson(m.vehiclePosition); return j; } json ToJson(const GameMessages::AddSkill& m) { json j = json::object(); j["AICombatWeight"] = ToJson(m.AICombatWeight); j["bFromSkillSet"] = ToJson(m.bFromSkillSet); j["castType"] = ToJson(m.castType); j["fTimeSecs"] = ToJson(m.fTimeSecs); j["iTimesCanCast"] = ToJson(m.iTimesCanCast); j["skillID"] = ToJson(m.skillID); j["temporary"] = ToJson(m.temporary); return j; } json ToJson(const GameMessages::RemoveSkill& m) { json j = json::object(); j["bFromSkillSet"] = ToJson(m.bFromSkillSet); j["skillID"] = ToJson(m.skillID); return j; } json ToJson(const GameMessages::UncastSkill& m) { json j = json::object(); j["skillID"] = ToJson(m.skillID); return j; } json ToJson(const GameMessages::CasterDead& m) { json j = json::object(); j["i64Caster"] = ToJson(m.i64Caster); j["uiSkillHandle"] = ToJson(m.uiSkillHandle); return j; } json ToJson(const GameMessages::SelectSkill& m) { json j = json::object(); j["bFromSkillSet"] = ToJson(m.bFromSkillSet); j["skillID"] = ToJson(m.skillID); return j; } json ToJson(const GameMessages::StartSkill& m) { json j = json::object(); j["bUsedMouse"] = ToJson(m.bUsedMouse); j["consumableItemID"] = ToJson(m.consumableItemID); j["fCasterLatency"] = ToJson(m.fCasterLatency); j["iCastType"] = ToJson(m.iCastType); j["lastClickedPosit"] = ToJson(m.lastClickedPosit); j["optionalOriginatorID"] = ToJson(m.optionalOriginatorID); j["optionalTargetID"] = ToJson(m.optionalTargetID); j["originatorRot"] = ToJson(m.originatorRot); j["sBitStream"] = ToJson(m.sBitStream); j["skillID"] = ToJson(m.skillID); j["uiSkillHandle"] = ToJson(m.uiSkillHandle); return j; } json ToJson(const GameMessages::EchoStartSkill& m) { json j = json::object(); j["bUsedMouse"] = ToJson(m.bUsedMouse); j["fCasterLatency"] = ToJson(m.fCasterLatency); j["iCastType"] = ToJson(m.iCastType); j["lastClickedPosit"] = ToJson(m.lastClickedPosit); j["optionalOriginatorID"] = ToJson(m.optionalOriginatorID); j["optionalTargetID"] = ToJson(m.optionalTargetID); j["originatorRot"] = ToJson(m.originatorRot); j["sBitStream"] = ToJson(m.sBitStream); j["skillID"] = ToJson(m.skillID); j["uiSkillHandle"] = ToJson(m.uiSkillHandle); return j; } json ToJson(const GameMessages::SyncSkill& m) { json j = json::object(); j["bDone"] = ToJson(m.bDone); j["sBitStream"] = ToJson(m.sBitStream); j["uiBehaviorHandle"] = ToJson(m.uiBehaviorHandle); j["uiSkillHandle"] = ToJson(m.uiSkillHandle); return j; } json ToJson(const GameMessages::EchoSyncSkill& m) { json j = json::object(); j["bDone"] = ToJson(m.bDone); j["sBitStream"] = ToJson(m.sBitStream); j["uiBehaviorHandle"] = ToJson(m.uiBehaviorHandle); j["uiSkillHandle"] = ToJson(m.uiSkillHandle); return j; } json ToJson(const GameMessages::RequestServerProjectileImpact& m) { json j = json::object(); j["i64LocalID"] = ToJson(m.i64LocalID); j["i64TargetID"] = ToJson(m.i64TargetID); j["sBitStream"] = ToJson(m.sBitStream); return j; } json ToJson(const GameMessages::DoClientProjectileImpact& m) { json j = json::object(); j["i64OrgID"] = ToJson(m.i64OrgID); j["i64OwnerID"] = ToJson(m.i64OwnerID); j["i64TargetID"] = ToJson(m.i64TargetID); j["sBitStream"] = ToJson(m.sBitStream); return j; } json ToJson(const GameMessages::UseSkillSet& m) { json j = json::object(); j["bRemove"] = ToJson(m.bRemove); j["possessedId"] = ToJson(m.possessedId); j["setId"] = ToJson(m.setId); return j; } json ToJson(const GameMessages::TradeItemEntry& m) { json j = json::object(); j["key"] = ToJson(m.key); j["itemID"] = ToJson(m.itemID); j["templateID"] = ToJson(m.templateID); j["subkey"] = ToJson(m.subkey); j["count"] = ToJson(m.count); j["slot"] = ToJson(m.slot); j["inventoryType"] = ToJson(m.inventoryType); j["config"] = ToJson(m.config); j["unknownFlag"] = ToJson(m.unknownFlag); return j; } json ToJson(const GameMessages::TradeItemEntry::Config& m) { json j = json::object(); j["size"] = ToJson(m.size); j["compressed"] = ToJson(m.compressed); j["compressedSize"] = ToJson(m.compressedSize); j["data"] = ToJson(m.data); return j; } json ToJson(const GameMessages::ClientTradeRequest& m) { json j = json::object(); j["bNeedInvitePopUp"] = ToJson(m.bNeedInvitePopUp); j["i64Invitee"] = ToJson(m.i64Invitee); return j; } json ToJson(const GameMessages::ServerTradeInvite& m) { json j = json::object(); j["bNeedInvitePopUp"] = ToJson(m.bNeedInvitePopUp); j["i64Requestor"] = ToJson(m.i64Requestor); j["wsName"] = ToJson(m.wsName); return j; } json ToJson(const GameMessages::ServerTradeInitialReply& m) { json j = json::object(); j["i64Invitee"] = ToJson(m.i64Invitee); j["resultType"] = ToJson(m.resultType); j["wsName"] = ToJson(m.wsName); return j; } json ToJson(const GameMessages::ServerTradeFinalReply& m) { json j = json::object(); j["bResult"] = ToJson(m.bResult); j["i64Invitee"] = ToJson(m.i64Invitee); j["wsName"] = ToJson(m.wsName); return j; } json ToJson(const GameMessages::ClientTradeUpdate& m) { json j = json::object(); j["i64Currency"] = ToJson(m.i64Currency); j["inventoryMap"] = ToJson(m.inventoryMap); return j; } json ToJson(const GameMessages::ServerTradeUpdate& m) { json j = json::object(); j["bAboutToPerform"] = ToJson(m.bAboutToPerform); j["i64Currency"] = ToJson(m.i64Currency); j["inventoryMap"] = ToJson(m.inventoryMap); return j; } json ToJson(const GameMessages::ClientTradeCancel& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ClientTradeAccept& m) { json j = json::object(); j["bFirst"] = ToJson(m.bFirst); return j; } json ToJson(const GameMessages::ServerTradeCancel& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ServerTradeAccept& m) { json j = json::object(); j["bFirst"] = ToJson(m.bFirst); return j; } json ToJson(const GameMessages::VendorOpenWindow& m) { json j = json::object(); return j; } json ToJson(const GameMessages::RequestVendorStatusUpdate& m) { json j = json::object(); return j; } json ToJson(const GameMessages::VendorStatusUpdate& m) { json j = json::object(); j["bUpdateOnly"] = ToJson(m.bUpdateOnly); j["inventoryList"] = ToJson(m.inventoryList); return j; } json ToJson(const GameMessages::VendorStatusUpdate::Entry& m) { json j = json::object(); j["lot"] = ToJson(m.lot); j["sortPriority"] = ToJson(m.sortPriority); return j; } json ToJson(const GameMessages::VendorTransactionResult& m) { json j = json::object(); j["iResult"] = ToJson(m.iResult); return j; } json ToJson(const GameMessages::BuyFromVendor& m) { json j = json::object(); j["confirmed"] = ToJson(m.confirmed); j["count"] = ToJson(m.count); j["item"] = ToJson(m.item); return j; } json ToJson(const GameMessages::SellToVendor& m) { json j = json::object(); j["count"] = ToJson(m.count); j["itemObjID"] = ToJson(m.itemObjID); return j; } json ToJson(const GameMessages::BuybackFromVendor& m) { json j = json::object(); j["confirmed"] = ToJson(m.confirmed); j["count"] = ToJson(m.count); j["item"] = ToJson(m.item); return j; } json ToJson(const GameMessages::AddDonationItem& m) { json j = json::object(); j["count"] = ToJson(m.count); j["itemObjID"] = ToJson(m.itemObjID); return j; } json ToJson(const GameMessages::RemoveDonationItem& m) { json j = json::object(); j["confirmed"] = ToJson(m.confirmed); j["count"] = ToJson(m.count); j["itemObjID"] = ToJson(m.itemObjID); return j; } json ToJson(const GameMessages::ConfirmDonationOnPlayer& m) { json j = json::object(); j["vendorID"] = ToJson(m.vendorID); return j; } json ToJson(const GameMessages::CancelDonationOnPlayer& m) { json j = json::object(); return j; } json ToJson(const GameMessages::TransferToZone& m) { json j = json::object(); j["bCheckTransferAllowed"] = ToJson(m.bCheckTransferAllowed); j["cloneID"] = ToJson(m.cloneID); j["rotW"] = ToJson(m.rotW); j["rotX"] = ToJson(m.rotX); j["rotY"] = ToJson(m.rotY); j["rotZ"] = ToJson(m.rotZ); j["spawnPoint"] = ToJson(m.spawnPoint); j["ucInstanceType"] = ToJson(m.ucInstanceType); j["zoneID"] = ToJson(m.zoneID); return j; } json ToJson(const GameMessages::TransferToZoneCheckedIM& m) { json j = json::object(); j["bIsThereaQueue"] = ToJson(m.bIsThereaQueue); j["cloneID"] = ToJson(m.cloneID); j["rotW"] = ToJson(m.rotW); j["rotX"] = ToJson(m.rotX); j["rotY"] = ToJson(m.rotY); j["rotZ"] = ToJson(m.rotZ); j["spawnPoint"] = ToJson(m.spawnPoint); j["ucInstanceType"] = ToJson(m.ucInstanceType); j["zoneID"] = ToJson(m.zoneID); return j; } json ToJson(const GameMessages::PlayerLoaded& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::ReadyForUpdates& m) { json j = json::object(); j["objectID"] = ToJson(m.objectID); return j; } json ToJson(const GameMessages::PlayerReady& m) { json j = json::object(); return j; } json ToJson(const GameMessages::RestoreToPostLoadStats& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ServerDoneLoadingAllObjects& m) { json j = json::object(); return j; } json ToJson(const GameMessages::InvalidZoneTransferList& m) { json j = json::object(); j["customerFeedbackURL"] = ToJson(m.customerFeedbackURL); j["invalidMapTransferList"] = ToJson(m.invalidMapTransferList); j["bCustomerFeedbackOnExit"] = ToJson(m.bCustomerFeedbackOnExit); j["bCustomerFeedbackOnInvalidMapTransfer"] = ToJson(m.bCustomerFeedbackOnInvalidMapTransfer); return j; } json ToJson(const GameMessages::DisplayZoneSummary& m) { json j = json::object(); j["isPropertyMap"] = ToJson(m.isPropertyMap); j["isZoneStart"] = ToJson(m.isZoneStart); j["sender"] = ToJson(m.sender); return j; } json ToJson(const GameMessages::ZoneSummaryDismissed& m) { json j = json::object(); j["playerID"] = ToJson(m.playerID); return j; } json ToJson(const GameMessages::NotifyServerLevelProcessingComplete& m) { json j = json::object(); return j; } json ToJson(const GameMessages::ChangeObjectWorldState& m) { json j = json::object(); j["newState"] = ToJson(m.newState); return j; } json ToJson(const GameMessages::LocalizedAnnouncementServerToSingleClient& m) { json j = json::object(); j["bodyParams"] = ToJson(m.bodyParams); j["bForceOpenChatBox"] = ToJson(m.bForceOpenChatBox); j["bShowAnnouncement"] = ToJson(m.bShowAnnouncement); j["bShowInChat"] = ToJson(m.bShowInChat); j["body"] = ToJson(m.body); j["title"] = ToJson(m.title); j["titleParams"] = ToJson(m.titleParams); return j; } // Wire messages: (ID, direction, reader). A struct with Handle is what the server reads from a client. // Structs with members but no Deserialize can't be read. const std::vector& Entries() { static const std::vector entries{ { MessageType::Game::ACTIVITY_ENTER, eDirection::TO_CLIENT, "ActivityEnter", &ReadWith }, { MessageType::Game::ACTIVITY_EXIT, eDirection::TO_CLIENT, "ActivityExit", &ReadWith }, { MessageType::Game::ACTIVITY_START, eDirection::TO_CLIENT, "ActivityStart", &ReadWith }, { MessageType::Game::ACTIVITY_STOP, eDirection::TO_CLIENT, "ActivityStop", &ReadWith }, { MessageType::Game::ACTIVITY_PAUSE, eDirection::TO_CLIENT, "ActivityPause", &ReadWith }, { MessageType::Game::START_ACTIVITY_TIME, eDirection::TO_CLIENT, "StartActivityTime", &ReadWith }, { MessageType::Game::REQUEST_ACTIVITY_ENTER, eDirection::TO_CLIENT, "RequestActivityEnter", &ReadWith }, { MessageType::Game::REQUEST_ACTIVITY_EXIT, eDirection::TO_SERVER, "RequestActivityExit", &ReadWith }, { MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, eDirection::TO_CLIENT, "ShowActivityCountdown", &ReadWith }, { MessageType::Game::MATCH_RESPONSE, eDirection::TO_CLIENT, "MatchResponse", &ReadWith }, { MessageType::Game::MATCH_UPDATE, eDirection::TO_CLIENT, "MatchUpdate", &ReadWith }, { MessageType::Game::MATCH_REQUEST, eDirection::TO_SERVER, "MatchRequest", &ReadWith }, { MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, eDirection::TO_SERVER, "RequestActivitySummaryLeaderboardData", &ReadWith }, { MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, eDirection::TO_SERVER, "SendActivitySummaryLeaderboardData", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, eDirection::TO_CLIENT, "NotifyClientShootingGalleryScore", &ReadWith }, { MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, eDirection::TO_CLIENT, "UpdateShootingGalleryRotation", &ReadWith }, { MessageType::Game::SHOOTING_GALLERY_FIRE, eDirection::TO_SERVER, "ShootingGalleryFire", &ReadWith }, { MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, eDirection::TO_SERVER, "ActivityStateChangeRequest", &ReadWith }, { MessageType::Game::START_BUILDING_WITH_ITEM, eDirection::TO_SERVER, "StartBuildingWithItem", &ReadWith }, { MessageType::Game::START_ARRANGING_WITH_ITEM, eDirection::TO_CLIENT, "StartArrangingWithItem", &ReadWith }, { MessageType::Game::FINISH_ARRANGING_WITH_ITEM, eDirection::TO_CLIENT, "FinishArrangingWithItem", &ReadWith }, { MessageType::Game::DONE_ARRANGING_WITH_ITEM, eDirection::TO_SERVER, "DoneArrangingWithItem", &ReadWith }, { MessageType::Game::MODULAR_BUILD_END, eDirection::TO_CLIENT, "ModularBuildEnd", &ReadWith }, { MessageType::Game::MODULAR_BUILD_FINISH, eDirection::TO_SERVER, "ModularBuildFinish", &ReadWith }, { MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, eDirection::TO_SERVER, "ModularBuildMoveAndEquip", &ReadWith }, { MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, eDirection::TO_SERVER, "ModularBuildConvertModel", &ReadWith }, { MessageType::Game::SET_BUILD_MODE, eDirection::TO_SERVER, "SetBuildMode", &ReadWith }, { MessageType::Game::SET_BUILD_MODE_CONFIRMED, eDirection::TO_CLIENT, "SetBuildModeConfirmed", &ReadWith }, { MessageType::Game::BUILD_MODE_SET, eDirection::TO_SERVER, "BuildModeSet", &ReadWith }, { MessageType::Game::UN_USE_BBB_MODEL, eDirection::TO_SERVER, "UnUseBBBModel", &ReadWith }, { MessageType::Game::BBB_LOAD_ITEM_REQUEST, eDirection::TO_SERVER, "BBBLoadItemRequest", &ReadWith }, { MessageType::Game::BBB_SAVE_REQUEST, eDirection::TO_SERVER, "BBBSaveRequest", &ReadWith }, { MessageType::Game::ACTIVATE_BRICK_MODE, eDirection::TO_SERVER, "ActivateBrickMode", &ReadWith }, { MessageType::Game::SET_BBB_AUTOSAVE, eDirection::TO_SERVER, "SetBBBAutosave", &ReadWith }, { MessageType::Game::REBUILD_BBB_AUTOSAVE_MSG, eDirection::TO_CLIENT, "RebuildBBBAutosaveMsg", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_UGC_MODEL_READY, eDirection::TO_CLIENT, "NotifyClientUGCModelReady", &ReadWith }, { MessageType::Game::FETCH_MODEL_METADATA_REQUEST, eDirection::TO_SERVER, "FetchModelMetadataRequest", &ReadWith }, { MessageType::Game::FETCH_MODEL_METADATA_RESPONSE, eDirection::TO_CLIENT, "FetchModelMetadataResponse", &ReadWith }, { MessageType::Game::SET_MODEL_TO_BUILD, eDirection::TO_CLIENT, "SetModelToBuild", &ReadWith }, { MessageType::Game::SPAWN_MODEL_BRICKS, eDirection::TO_CLIENT, "SpawnModelBricks", &ReadWith }, { MessageType::Game::DIE, eDirection::TO_CLIENT, "Die", &ReadWith }, { MessageType::Game::REQUEST_DIE, eDirection::TO_SERVER, "RequestDie", &ReadWith }, { MessageType::Game::REQUEST_SMASH_PLAYER, eDirection::TO_SERVER, "RequestSmashPlayer", &ReadWith }, { MessageType::Game::REQUEST_RESURRECT, eDirection::TO_SERVER, "RequestResurrect", &ReadWith }, { MessageType::Game::RESURRECT, eDirection::TO_SERVER, "Resurrect", &ReadWith }, { MessageType::Game::SMASH, eDirection::TO_CLIENT, "Smash", &ReadWith }, { MessageType::Game::UN_SMASH, eDirection::TO_CLIENT, "UnSmash", &ReadWith }, { MessageType::Game::SET_RESURRECT_RESTORE_VALUES, eDirection::TO_CLIENT, "SetResurrectRestoreValues", &ReadWith }, { MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, eDirection::TO_CLIENT, "SetPlayerAllowedRespawn", &ReadWith }, { MessageType::Game::KNOCKBACK, eDirection::TO_CLIENT, "Knockback", &ReadWith }, { MessageType::Game::SET_STUNNED, eDirection::TO_CLIENT, "SetStunned", &ReadWith }, { MessageType::Game::SET_STUN_IMMUNITY, eDirection::TO_CLIENT, "SetStunImmunity", &ReadWith }, { MessageType::Game::SET_STATUS_IMMUNITY, eDirection::TO_CLIENT, "SetStatusImmunity", &ReadWith }, { MessageType::Game::ADD_BUFF, eDirection::TO_CLIENT, "AddBuff", &ReadWith }, { MessageType::Game::REMOVE_BUFF, eDirection::TO_CLIENT, "RemoveBuff", &ReadWith }, { MessageType::Game::REMOVE_BUFFS_APPLIED_BY_OBJECT, eDirection::TO_CLIENT, "RemoveBuffsAppliedByObject", &ReadWith }, { MessageType::Game::ADD_RUN_SPEED_MODIFIER, eDirection::TO_CLIENT, "AddRunSpeedModifier", &ReadWith }, { MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, eDirection::TO_CLIENT, "RemoveRunSpeedModifier", &ReadWith }, { MessageType::Game::ACTIVATE_BUBBLE_BUFF, eDirection::TO_SERVER, "ActivateBubbleBuff", &ReadWith }, { MessageType::Game::DECTIVATE_BUBBLE_BUFF, eDirection::TO_SERVER, "DeactivateBubbleBuff", &ReadWith }, { MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, eDirection::TO_CLIENT, "DeactivateBubbleBuffFromServer", &ReadWith }, { MessageType::Game::PLAY_ANIMATION, eDirection::TO_CLIENT, "PlayAnimation", &ReadWith }, { MessageType::Game::PLAY_ND_AUDIO_EMITTER, eDirection::TO_CLIENT, "PlayNDAudioEmitter", &ReadWith }, { MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, eDirection::TO_CLIENT, "PlayEmbeddedEffectOnAllClientsNearObject", &ReadWith }, { MessageType::Game::PLAY_FX_EFFECT, eDirection::TO_CLIENT, "PlayFXEffect", &ReadWith }, { MessageType::Game::STOP_FX_EFFECT, eDirection::TO_CLIENT, "StopFXEffect", &ReadWith }, { MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, eDirection::TO_CLIENT, "BroadcastTextToChatbox", &ReadWith }, { MessageType::Game::PLAY2_D_AMBIENT_SOUND, eDirection::TO_CLIENT, "Play2DAmbientSound", &ReadWith }, { MessageType::Game::STOP2_D_AMBIENT_SOUND, eDirection::TO_CLIENT, "Stop2DAmbientSound", &ReadWith }, { MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, eDirection::TO_CLIENT, "UIMessageServerToSingleClient", &ReadWith }, { MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, eDirection::TO_CLIENT, "UIMessageServerToAllClients", &ReadWith }, { MessageType::Game::START_CELEBRATION_EFFECT, eDirection::TO_CLIENT, "StartCelebrationEffect", &ReadWith }, { MessageType::Game::DISPLAY_MESSAGE_BOX, eDirection::TO_CLIENT, "DisplayMessageBox", &ReadWith }, { MessageType::Game::MESSAGE_BOX_RESPOND, eDirection::TO_SERVER, "MessageBoxRespond", &ReadWith }, { MessageType::Game::CHOICE_BOX_RESPOND, eDirection::TO_SERVER, "ChoiceBoxRespond", &ReadWith }, { MessageType::Game::DISPLAY_CHAT_BUBBLE, eDirection::TO_CLIENT, "DisplayChatBubble", &ReadWith }, { MessageType::Game::CHANGE_IDLE_FLAGS, eDirection::TO_CLIENT, "ChangeIdleFlags", &ReadWith }, { MessageType::Game::SET_NAME_BILLBOARD_STATE, eDirection::TO_CLIENT, "SetNameBillboardState", &ReadWith }, { MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, eDirection::TO_CLIENT, "ShowBillboardInteractIcon", &ReadWith }, { MessageType::Game::PLAY_CINEMATIC, eDirection::TO_CLIENT, "PlayCinematic", &ReadWith }, { MessageType::Game::END_CINEMATIC, eDirection::TO_CLIENT, "EndCinematic", &ReadWith }, { MessageType::Game::CINEMATIC_UPDATE, eDirection::TO_SERVER, "CinematicUpdate", &ReadWith }, { MessageType::Game::SLASH_COMMAND_TEXT_FEEDBACK, eDirection::TO_CLIENT, "SlashCommandTextFeedback", &ReadWith }, { MessageType::Game::PLAY_EMOTE, eDirection::TO_SERVER, "PlayEmote", &ReadWith }, { MessageType::Game::SET_EMOTE_LOCK_STATE, eDirection::TO_CLIENT, "SetEmoteLockState", &ReadWith }, { MessageType::Game::DISPLAY_TOOLTIP, eDirection::TO_CLIENT, "DisplayTooltip", &ReadWith }, { MessageType::Game::EMOTE_PLAYED, eDirection::TO_CLIENT, "EmotePlayed", &ReadWith }, { MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, eDirection::TO_CLIENT, "AddItemToInventoryClientSync", &ReadWith }, { MessageType::Game::SET_INVENTORY_SIZE, eDirection::TO_CLIENT, "SetInventorySize", &ReadWith }, { MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, eDirection::TO_SERVER, "RemoveItemFromInventory", &ReadWith }, { MessageType::Game::EQUIP_INVENTORY, eDirection::TO_SERVER, "EquipInventory", &ReadWith }, { MessageType::Game::UN_EQUIP_INVENTORY, eDirection::TO_SERVER, "UnEquipInventory", &ReadWith }, { MessageType::Game::MOVE_ITEM_IN_INVENTORY, eDirection::TO_SERVER, "MoveItemInInventory", &ReadWith }, { MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_SERVER, "MoveItemBetweenInventoryTypes", &ReadWith }, { MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_SERVER, "RequestMoveItemBetweenInventoryTypes", &ReadWith }, { MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_CLIENT, "ResponseMoveItemBetweenInventoryTypes", &ReadWith }, { MessageType::Game::MOVE_INVENTORY_BATCH, eDirection::TO_SERVER, "MoveInventoryBatch", &ReadWith }, { MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, eDirection::TO_CLIENT, "NotifyNotEnoughInvSpace", &ReadWith }, { MessageType::Game::UPDATE_INVENTORY_UI, eDirection::TO_CLIENT, "UpdateInventoryUi", &ReadWith }, { MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, eDirection::TO_CLIENT, "MarkInventoryItemAsActive", &ReadWith }, { MessageType::Game::CONSUME_CLIENT_ITEM, eDirection::TO_CLIENT, "ConsumeClientItem", &ReadWith }, { MessageType::Game::CLIENT_ITEM_CONSUMED, eDirection::TO_SERVER, "ClientItemConsumed", &ReadWith }, { MessageType::Game::USE_NON_EQUIPMENT_ITEM, eDirection::TO_SERVER, "UseNonEquipmentItem", &ReadWith }, { MessageType::Game::USE_ITEM_RESULT, eDirection::TO_CLIENT, "UseItemResult", &ReadWith }, { MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, eDirection::TO_CLIENT, "UseItemRequirementsResponse", &ReadWith }, { MessageType::Game::SET_CONSUMABLE_ITEM, eDirection::TO_SERVER, "SetConsumableItem", &ReadWith }, { MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, eDirection::TO_SERVER, "PushEquippedItemsState", &ReadWith }, { MessageType::Game::POP_EQUIPPED_ITEMS_STATE, eDirection::TO_SERVER, "PopEquippedItemsState", &ReadWith }, { MessageType::Game::RESYNC_EQUIPMENT, eDirection::TO_SERVER, "ResyncEquipment", &ReadWith }, { MessageType::Game::UPDATE_INVENTORY_GROUP, eDirection::TO_SERVER, "UpdateInventoryGroup", &ReadWith }, { MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS, eDirection::TO_SERVER, "UpdateInventoryGroupContents", &ReadWith }, { MessageType::Game::USE_ITEM_ON_CLIENT, eDirection::TO_CLIENT, "UseItemOnClient", &ReadWith }, { MessageType::Game::DROP_CLIENT_LOOT, eDirection::TO_CLIENT, "DropClientLoot", &ReadWith }, { MessageType::Game::PICKUP_ITEM, eDirection::TO_SERVER, "PickupItem", &ReadWith }, { MessageType::Game::TEAM_PICKUP_ITEM, eDirection::TO_CLIENT, "TeamPickupItem", &ReadWith }, { MessageType::Game::OFFER_MISSION, eDirection::TO_CLIENT, "OfferMission", &ReadWith }, { MessageType::Game::RESPOND_TO_MISSION, eDirection::TO_SERVER, "RespondToMission", &ReadWith }, { MessageType::Game::NOTIFY_MISSION, eDirection::TO_CLIENT, "NotifyMission", &ReadWith }, { MessageType::Game::NOTIFY_MISSION_TASK, eDirection::TO_CLIENT, "NotifyMissionTask", &ReadWith }, { MessageType::Game::RESET_MISSIONS, eDirection::TO_CLIENT, "ResetMissions", &ReadWith }, { MessageType::Game::MISSION_DIALOGUE_OK, eDirection::TO_SERVER, "MissionDialogueOK", &ReadWith }, { MessageType::Game::MISSION_DIALOGUE_CANCELLED, eDirection::TO_CLIENT, "MissionDialogueCancelled", &ReadWith }, { MessageType::Game::REQUEST_LINKED_MISSION, eDirection::TO_SERVER, "RequestLinkedMission", &ReadWith }, { MessageType::Game::SET_FLAG, eDirection::TO_SERVER, "SetFlag", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, eDirection::TO_CLIENT, "NotifyClientFlagChange", &ReadWith }, { MessageType::Game::HAS_BEEN_COLLECTED, eDirection::TO_SERVER, "HasBeenCollected", &ReadWith }, { MessageType::Game::SET_MISSION_TYPE_STATE, eDirection::TO_SERVER, "SetMissionTypeState", &ReadWith }, { MessageType::Game::NOTIFY_LEVEL_REWARDS, eDirection::TO_CLIENT, "NotifyLevelRewards", &ReadWith }, { MessageType::Game::TELEPORT, eDirection::TO_CLIENT, "Teleport", &ReadWith }, { MessageType::Game::START_PATHING, eDirection::TO_CLIENT, "StartPathing", &ReadWith }, { MessageType::Game::PLATFORM_RESYNC, eDirection::TO_CLIENT, "PlatformResync", &ReadWith }, { MessageType::Game::REQUEST_PLATFORM_RESYNC, eDirection::TO_SERVER, "RequestPlatformResync", &ReadWith }, { MessageType::Game::ORIENT_TO_ANGLE, eDirection::TO_CLIENT, "OrientToAngle", &ReadWith }, { MessageType::Game::LOCK_NODE_ROTATION, eDirection::TO_CLIENT, "LockNodeRotation", &ReadWith }, { MessageType::Game::SET_GRAVITY_SCALE, eDirection::TO_CLIENT, "SetGravityScale", &ReadWith }, { MessageType::Game::SET_JET_PACK_MODE, eDirection::TO_CLIENT, "SetJetPackMode", &ReadWith }, { MessageType::Game::SET_PLAYER_CONTROL_SCHEME, eDirection::TO_CLIENT, "SetPlayerControlScheme", &ReadWith }, { MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, eDirection::TO_CLIENT, "PlayerReachedRespawnCheckpoint", &ReadWith }, { MessageType::Game::SET_RAIL_MOVEMENT, eDirection::TO_CLIENT, "SetRailMovement", &ReadWith }, { MessageType::Game::START_RAIL_MOVEMENT, eDirection::TO_CLIENT, "StartRailMovement", &ReadWith }, { MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, eDirection::TO_SERVER, "ClientRailMovementReady", &ReadWith }, { MessageType::Game::CANCEL_RAIL_MOVEMENT, eDirection::TO_SERVER, "CancelRailMovement", &ReadWith }, { MessageType::Game::REQUEST_RAIL_ACTIVATOR_STATE, eDirection::TO_SERVER, "RequestRailActivatorState", &ReadWith }, { MessageType::Game::NOTIFY_RAIL_ACTOVATOR_STATE_CHANGE, eDirection::TO_CLIENT, "NotifyRailActivatorStateChange", &ReadWith }, { MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, eDirection::TO_SERVER, "PlayerRailArrivedNotification", &ReadWith }, { MessageType::Game::SET_MOUNT_INVENTORY_ID, eDirection::TO_CLIENT, "SetMountInventoryID", &ReadWith }, { MessageType::Game::DISMOUNT_COMPLETE, eDirection::TO_SERVER, "DismountComplete", &ReadWith }, { MessageType::Game::ACKNOWLEDGE_POSSESSION, eDirection::TO_SERVER, "AcknowledgePossession", &ReadWith }, { MessageType::Game::MODIFY_GHOSTING_DISTANCE, eDirection::TO_CLIENT, "ModifyGhostingDistance", &ReadWith }, { MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, eDirection::TO_SERVER, "ToggleGhostReferenceOverride", &ReadWith }, { MessageType::Game::SET_GHOST_REFERENCE_POSITION, eDirection::TO_SERVER, "SetGhostReferencePosition", &ReadWith }, { MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, eDirection::TO_CLIENT, "PlayerSetCameraCyclingMode", &ReadWith }, { MessageType::Game::FORCE_CAMERA_TARGET_CYCLE, eDirection::TO_CLIENT, "ForceCameraTargetCycle", &ReadWith }, { MessageType::Game::FIRE_EVENT_CLIENT_SIDE, eDirection::TO_CLIENT, "FireEventClientSide", &ReadWith }, { MessageType::Game::FIRE_EVENT_SERVER_SIDE, eDirection::TO_SERVER, "FireEventServerSide", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_OBJECT, eDirection::TO_CLIENT, "NotifyClientObject", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, eDirection::TO_CLIENT, "NotifyClientZoneObject", &ReadWith }, { MessageType::Game::NOTIFY_OBJECT, eDirection::TO_CLIENT, "NotifyObject", &ReadWith }, { MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, eDirection::TO_CLIENT, "ScriptNetworkVarUpdate", &ReadWith }, { MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, eDirection::TO_CLIENT, "NotifyClientFailedPrecondition", &ReadWith }, { MessageType::Game::TERMINATE_INTERACTION, eDirection::TO_CLIENT, "TerminateInteraction", &ReadWith }, { MessageType::Game::SET_NAME, eDirection::TO_CLIENT, "SetName", &ReadWith }, { MessageType::Game::REQUEST_USE, eDirection::TO_SERVER, "RequestUse", &ReadWith }, { MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eDirection::TO_SERVER, "RequestServerObjectInfo", &ReadWith }, { MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, eDirection::TO_CLIENT, "NotifyPetTamingMinigame", &ReadWith }, { MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, eDirection::TO_SERVER, "ClientExitTamingMinigame", &ReadWith }, { MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, eDirection::TO_SERVER, "StartServerPetMinigameTimer", &ReadWith }, { MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, eDirection::TO_CLIENT, "NotifyTamingModelLoadedOnServer", &ReadWith }, { MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, eDirection::TO_CLIENT, "NotifyPetTamingPuzzleSelected", &ReadWith }, { MessageType::Game::PET_TAMING_TRY_BUILD, eDirection::TO_SERVER, "PetTamingTryBuild", &ReadWith }, { MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, eDirection::TO_CLIENT, "PetTamingTryBuildResult", &ReadWith }, { MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, eDirection::TO_SERVER, "NotifyTamingBuildSuccess", &ReadWith }, { MessageType::Game::PET_RESPONSE, eDirection::TO_CLIENT, "PetResponse", &ReadWith }, { MessageType::Game::ADD_PET_TO_PLAYER, eDirection::TO_CLIENT, "AddPetToPlayer", &ReadWith }, { MessageType::Game::REGISTER_PET_ID, eDirection::TO_CLIENT, "RegisterPetID", &ReadWith }, { MessageType::Game::REGISTER_PET_DBID, eDirection::TO_CLIENT, "RegisterPetDBID", &ReadWith }, { MessageType::Game::SHOW_PET_ACTION_BUTTON, eDirection::TO_CLIENT, "ShowPetActionButton", &ReadWith }, { MessageType::Game::BOUNCER_ACTIVE_STATUS, eDirection::TO_CLIENT, "BouncerActiveStatus", &ReadWith }, { MessageType::Game::REQUEST_SET_PET_NAME, eDirection::TO_SERVER, "RequestSetPetName", &ReadWith }, { MessageType::Game::SET_PET_NAME, eDirection::TO_CLIENT, "SetPetName", &ReadWith }, { MessageType::Game::SET_PET_NAME_MODERATED, eDirection::TO_CLIENT, "SetPetNameModerated", &ReadWith }, { MessageType::Game::PET_NAME_CHANGED, eDirection::TO_CLIENT, "PetNameChanged", &ReadWith }, { MessageType::Game::COMMAND_PET, eDirection::TO_SERVER, "CommandPet", &ReadWith }, { MessageType::Game::DESPAWN_PET, eDirection::TO_SERVER, "DespawnPet", &ReadWith }, { MessageType::Game::UPDATE_CHAT_MODE, eDirection::TO_CLIENT, "UpdateChatMode", &ReadWith }, { MessageType::Game::SET_GM_LEVEL, eDirection::TO_CLIENT, "SetGMLevel", &ReadWith }, { MessageType::Game::MODIFY_LEGO_SCORE, eDirection::TO_CLIENT, "ModifyLEGOScore", &ReadWith }, { MessageType::Game::SET_CURRENCY, eDirection::TO_CLIENT, "SetCurrency", &ReadWith }, { MessageType::Game::UPDATE_REPUTATION, eDirection::TO_CLIENT, "UpdateReputation", &ReadWith }, { MessageType::Game::SET_TOOLTIP_FLAG, eDirection::TO_SERVER, "SetTooltipFlag", &ReadWith }, { MessageType::Game::SET_LAST_CUSTOM_BUILD, eDirection::TO_SERVER, "SetLastCustomBuild", &ReadWith }, { MessageType::Game::TOGGLE_GM_INVIS, eDirection::TO_CLIENT, "ToggleGMInvis", &ReadWith }, { MessageType::Game::PICKUP_CURRENCY, eDirection::TO_SERVER, "PickupCurrency", &ReadWith }, { MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, eDirection::TO_SERVER, "ModifyPlayerZoneStatistic", &ReadWith }, { MessageType::Game::UPDATE_PLAYER_STATISTIC, eDirection::TO_SERVER, "UpdatePlayerStatistic", &ReadWith }, { MessageType::Game::PARSE_CHAT_MESSAGE, eDirection::TO_SERVER, "ParseChatMessage", &ReadWith }, { MessageType::Game::REPORT_BUG, eDirection::TO_SERVER, "ReportBug", &ReadWith }, { MessageType::Game::VERIFY_ACK, eDirection::TO_CLIENT, "VerifyAck", &ReadWith }, { MessageType::Game::HELP, eDirection::TO_CLIENT, "Help", &ReadWith }, { MessageType::Game::DISPLAY_GUILD_CREATE_BOX, eDirection::TO_CLIENT, "DisplayGuildCreateBox", &ReadWith }, { MessageType::Game::OPEN_PROPERTY_VENDOR, eDirection::TO_CLIENT, "OpenPropertyVendor", &ReadWith }, { MessageType::Game::OPEN_PROPERTY_MANAGEMENT, eDirection::TO_CLIENT, "OpenPropertyManagement", &ReadWith }, { MessageType::Game::DOWNLOAD_PROPERTY_DATA, eDirection::TO_CLIENT, "DownloadPropertyData", &ReadWith }, { MessageType::Game::PROPERTY_RENTAL_RESPONSE, eDirection::TO_CLIENT, "PropertyRentalResponse", &ReadWith }, { MessageType::Game::PROPERTY_ENTRANCE_BEGIN, eDirection::TO_CLIENT, "PropertyEntranceBegin", &ReadWith }, { MessageType::Game::PROPERTY_SELECT_QUERY, eDirection::TO_CLIENT, "PropertySelectQuery", &ReadWith }, { MessageType::Game::GET_MODELS_ON_PROPERTY, eDirection::TO_CLIENT, "GetModelsOnProperty", &ReadWith }, { MessageType::Game::PLACE_MODEL_RESPONSE, eDirection::TO_CLIENT, "PlaceModelResponse", &ReadWith }, { MessageType::Game::REQUERY_PROPERTY_MODELS, eDirection::TO_CLIENT, "RequeryPropertyModels", &ReadWith }, { MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, eDirection::TO_CLIENT, "HandleUGCEquipPreCreateBasedOnEditMode", &ReadWith }, { MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, eDirection::TO_CLIENT, "HandleUGCEquipPostDeleteBasedOnEditMode", &ReadWith }, { MessageType::Game::SET_PROPERTY_ACCESS, eDirection::TO_SERVER, "SetPropertyAccess", &ReadWith }, { MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, eDirection::TO_SERVER, "UpdatePropertyOrModelForFilterCheck", &ReadWith }, { MessageType::Game::QUERY_PROPERTY_DATA, eDirection::TO_SERVER, "QueryPropertyData", &ReadWith }, { MessageType::Game::PROPERTY_EDITOR_BEGIN, eDirection::TO_SERVER, "PropertyEditorBegin", &ReadWith }, { MessageType::Game::PROPERTY_EDITOR_END, eDirection::TO_SERVER, "PropertyEditorEnd", &ReadWith }, { MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, eDirection::TO_SERVER, "PropertyContentsFromClient", &ReadWith }, { MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, eDirection::TO_SERVER, "ZonePropertyModelEquipped", &ReadWith }, { MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, eDirection::TO_SERVER, "ZonePropertyModelRotated", &ReadWith }, { MessageType::Game::PLACE_PROPERTY_MODEL, eDirection::TO_SERVER, "PlacePropertyModel", &ReadWith }, { MessageType::Game::CREATE_MODEL_FROM_CLIENT, eDirection::TO_SERVER, "UpdateModelFromClient", &ReadWith }, { MessageType::Game::DELETE_MODEL_FROM_CLIENT, eDirection::TO_SERVER, "DeleteModelFromClient", &ReadWith }, { MessageType::Game::PROPERTY_ENTRANCE_SYNC, eDirection::TO_SERVER, "PropertyEntranceSync", &ReadWith }, { MessageType::Game::ENTER_PROPERTY1, eDirection::TO_SERVER, "EnterProperty1", &ReadWith }, { MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, eDirection::TO_SERVER, "UpdatePropertyPerformanceCost", &ReadWith }, { MessageType::Game::REPORT_OFFENSIVE_MODEL, eDirection::TO_SERVER, "ReportOffensiveModel", &ReadWith }, { MessageType::Game::REPORT_OFFENSIVE_PROPERTY, eDirection::TO_SERVER, "ReportOffensiveProperty", &ReadWith }, { MessageType::Game::CONTROL_BEHAVIORS, eDirection::TO_SERVER, "ControlBehaviors", &ReadWith }, { MessageType::Game::GET_HOT_PROPERTY_DATA, eDirection::TO_SERVER, "GetHotPropertyData", &ReadWith }, { MessageType::Game::SEND_HOT_PROPERTY_DATA, eDirection::TO_CLIENT, "NewsSendHotPropertiesInfoToClient", &ReadWith }, { MessageType::Game::PLAY_BEHAVIOR_SOUND, eDirection::TO_CLIENT, "PlayBehaviorSound", &ReadWith }, { MessageType::Game::REBUILD_NOTIFY_STATE, eDirection::TO_CLIENT, "RebuildNotifyState", &ReadWith }, { MessageType::Game::ENABLE_REBUILD, eDirection::TO_CLIENT, "EnableRebuild", &ReadWith }, { MessageType::Game::REBUILD_CANCEL, eDirection::TO_SERVER, "RebuildCancel", &ReadWith }, { MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, eDirection::TO_CLIENT, "ModuleAssemblyDBDataForClient", &ReadWith }, { MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, eDirection::TO_SERVER, "ModuleAssemblyQueryData", &ReadWith }, { MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, eDirection::TO_CLIENT, "ModularAssemblyNIFCompleted", &ReadWith }, { MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, eDirection::TO_CLIENT, "NotifyVehicleOfRacingObject", &ReadWith }, { MessageType::Game::RACING_PLAYER_LOADED, eDirection::TO_CLIENT, "RacingPlayerLoaded", &ReadWith }, { MessageType::Game::VEHICLE_UNLOCK_INPUT, eDirection::TO_CLIENT, "VehicleUnlockInput", &ReadWith }, { MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, eDirection::TO_CLIENT, "VehicleSetWheelLockState", &ReadWith }, { MessageType::Game::RACING_SET_PLAYER_RESET_INFO, eDirection::TO_CLIENT, "RacingSetPlayerResetInfo", &ReadWith }, { MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, eDirection::TO_CLIENT, "RacingResetPlayerToLastReset", &ReadWith }, { MessageType::Game::VEHICLE_STOP_BOOST, eDirection::TO_CLIENT, "VehicleStopBoost", &ReadWith }, { MessageType::Game::NOTIFY_RACING_CLIENT, eDirection::TO_CLIENT, "NotifyRacingClient", &ReadWith }, { MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleAddPassiveBoostAction", &ReadWith }, { MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleRemovePassiveBoostAction", &ReadWith }, { MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, eDirection::TO_CLIENT, "VehicleNotifyFinishedRace", &ReadWith }, { MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleNotifyServerAddPassiveBoostAction", &ReadWith }, { MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleNotifyServerRemovePassiveBoostAction", &ReadWith }, { MessageType::Game::RACING_CLIENT_READY, eDirection::TO_SERVER, "RacingClientReady", &ReadWith }, { MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, eDirection::TO_SERVER, "RacingPlayerInfoResetFinished", &ReadWith }, { MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, eDirection::TO_SERVER, "VehicleNotifyHitImaginationServer", &ReadWith }, { MessageType::Game::ADD_SKILL, eDirection::TO_CLIENT, "AddSkill", &ReadWith }, { MessageType::Game::REMOVE_SKILL, eDirection::TO_CLIENT, "RemoveSkill", &ReadWith }, { MessageType::Game::UNCAST_SKILL, eDirection::TO_CLIENT, "UncastSkill", &ReadWith }, { MessageType::Game::CASTER_DEAD, eDirection::TO_SERVER, "CasterDead", &ReadWith }, { MessageType::Game::SELECT_SKILL, eDirection::TO_SERVER, "SelectSkill", &ReadWith }, { MessageType::Game::START_SKILL, eDirection::TO_SERVER, "StartSkill", &ReadWith }, { MessageType::Game::ECHO_START_SKILL, eDirection::TO_CLIENT, "EchoStartSkill", &ReadWith }, { MessageType::Game::SYNC_SKILL, eDirection::TO_SERVER, "SyncSkill", &ReadWith }, { MessageType::Game::ECHO_SYNC_SKILL, eDirection::TO_CLIENT, "EchoSyncSkill", &ReadWith }, { MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, eDirection::TO_SERVER, "RequestServerProjectileImpact", &ReadWith }, { MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, eDirection::TO_CLIENT, "DoClientProjectileImpact", &ReadWith }, { MessageType::Game::USE_SKILL_SET, eDirection::TO_CLIENT, "UseSkillSet", &ReadWith }, { MessageType::Game::CLIENT_TRADE_REQUEST, eDirection::TO_SERVER, "ClientTradeRequest", &ReadWith }, { MessageType::Game::SERVER_TRADE_INVITE, eDirection::TO_CLIENT, "ServerTradeInvite", &ReadWith }, { MessageType::Game::SERVER_TRADE_INITIAL_REPLY, eDirection::TO_CLIENT, "ServerTradeInitialReply", &ReadWith }, { MessageType::Game::SERVER_TRADE_FINAL_REPLY, eDirection::TO_CLIENT, "ServerTradeFinalReply", &ReadWith }, { MessageType::Game::CLIENT_TRADE_UPDATE, eDirection::TO_SERVER, "ClientTradeUpdate", &ReadWith }, { MessageType::Game::SERVER_TRADE_UPDATE, eDirection::TO_CLIENT, "ServerTradeUpdate", &ReadWith }, { MessageType::Game::CLIENT_TRADE_CANCEL, eDirection::TO_SERVER, "ClientTradeCancel", &ReadWith }, { MessageType::Game::CLIENT_TRADE_ACCEPT, eDirection::TO_SERVER, "ClientTradeAccept", &ReadWith }, { MessageType::Game::SERVER_TRADE_CANCEL, eDirection::TO_CLIENT, "ServerTradeCancel", &ReadWith }, { MessageType::Game::SERVER_TRADE_ACCEPT, eDirection::TO_CLIENT, "ServerTradeAccept", &ReadWith }, { MessageType::Game::VENDOR_OPEN_WINDOW, eDirection::TO_CLIENT, "VendorOpenWindow", &ReadWith }, { MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, eDirection::TO_SERVER, "RequestVendorStatusUpdate", &ReadWith }, { MessageType::Game::VENDOR_STATUS_UPDATE, eDirection::TO_CLIENT, "VendorStatusUpdate", &ReadWith }, { MessageType::Game::VENDOR_TRANSACTION_RESULT, eDirection::TO_CLIENT, "VendorTransactionResult", &ReadWith }, { MessageType::Game::BUY_FROM_VENDOR, eDirection::TO_SERVER, "BuyFromVendor", &ReadWith }, { MessageType::Game::SELL_TO_VENDOR, eDirection::TO_SERVER, "SellToVendor", &ReadWith }, { MessageType::Game::BUYBACK_FROM_VENDOR, eDirection::TO_SERVER, "BuybackFromVendor", &ReadWith }, { MessageType::Game::ADD_DONATION_ITEM, eDirection::TO_SERVER, "AddDonationItem", &ReadWith }, { MessageType::Game::REMOVE_DONATION_ITEM, eDirection::TO_SERVER, "RemoveDonationItem", &ReadWith }, { MessageType::Game::CONFIRM_DONATION_ON_PLAYER, eDirection::TO_SERVER, "ConfirmDonationOnPlayer", &ReadWith }, { MessageType::Game::CANCEL_DONATION_ON_PLAYER, eDirection::TO_SERVER, "CancelDonationOnPlayer", &ReadWith }, { MessageType::Game::TRANSFER_TO_ZONE, eDirection::TO_CLIENT, "TransferToZone", &ReadWith }, { MessageType::Game::TRANSFER_TO_ZONE_CHECKED_IM, eDirection::TO_CLIENT, "TransferToZoneCheckedIM", &ReadWith }, { MessageType::Game::PLAYER_LOADED, eDirection::TO_SERVER, "PlayerLoaded", &ReadWith }, { MessageType::Game::READY_FOR_UPDATES, eDirection::TO_CLIENT, "ReadyForUpdates", &ReadWith }, { MessageType::Game::PLAYER_READY, eDirection::TO_CLIENT, "PlayerReady", &ReadWith }, { MessageType::Game::RESTORE_TO_POST_LOAD_STATS, eDirection::TO_CLIENT, "RestoreToPostLoadStats", &ReadWith }, { MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, eDirection::TO_CLIENT, "ServerDoneLoadingAllObjects", &ReadWith }, { MessageType::Game::INVALID_ZONE_TRANSFER_LIST, eDirection::TO_CLIENT, "InvalidZoneTransferList", &ReadWith }, { MessageType::Game::DISPLAY_ZONE_SUMMARY, eDirection::TO_CLIENT, "DisplayZoneSummary", &ReadWith }, { MessageType::Game::ZONE_SUMMARY_DISMISSED, eDirection::TO_SERVER, "ZoneSummaryDismissed", &ReadWith }, { MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, eDirection::TO_SERVER, "NotifyServerLevelProcessingComplete", &ReadWith }, { MessageType::Game::CHANGE_OBJECT_WORLD_STATE, eDirection::TO_CLIENT, "ChangeObjectWorldState", &ReadWith }, { MessageType::Game::LOCALIZED_ANNOUNCEMENT_SERVER_TO_SINGLE_CLIENT, eDirection::TO_CLIENT, "LocalizedAnnouncementServerToSingleClient", &ReadWith }, }; return entries; }