#ifndef ROCKETLANDINGCOMPONENT_H #define ROCKETLANDINGCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Rocket landing, as the client's LWORocketAnimationControlComponent makes it from the registry. Nothing of it is sent or done on the server yet. */ class RocketLandingComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LANDING; RocketLandingComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // ROCKETLANDINGCOMPONENT_H