#ifndef PROJECTILEPHYSICSCOMPONENT_H #define PROJECTILEPHYSICSCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Projectile physics, as LWOProjectilePhysicsComponent makes it from the registry. Nothing of it is sent or done on the server yet. */ class ProjectilePhysicsComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROJECTILE_PHYSICS; ProjectilePhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // PROJECTILEPHYSICSCOMPONENT_H