#ifndef BLUEPRINTCOMPONENT_H #define BLUEPRINTCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Blueprint, as the client's LWOBlueprintComponent makes it from the registry. Nothing of it is sent or done on the server yet. */ class BlueprintComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BLUEPRINT; BlueprintComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // BLUEPRINTCOMPONENT_H