#ifndef __EACCOUNTLINK__H__ #define __EACCOUNTLINK__H__ #include // What two accounts have in common, from data the servers store (see IModeration::GetLinkedAccounts) enum class eAccountLink : uint8_t { PLAY_KEY, // signed up with the same play key EMAIL, // the same email address LOGIN_ADDRESS, // logged in to the game from the same network address (account_login_addresses) }; #endif //!__EACCOUNTLINK__H__