#pragma once #include #include #include #include #include #include /** * The override folder (zone_override_dir, docs/ZonePublish.md): the edited zone files the servers read in place of * the client's (AssetManager::SetOverrideDir), kept apart from the client's files, which are never written. * * /maps//... the files in use, where the asset manager looks * /maps//.zone-.json which of them are zone 's set, who sent it and when * /staging// a set while it is checked and built * /backups//