#include "GameDependencies.h" #include #include "BitStream.h" #include "PetComponent.h" #include "Entity.h" #include "eReplicaComponentType.h" #include "ePetAbilityType.h" #include "eStateChangeType.h" class PetComponentTest : public GameDependenciesTest { protected: Entity* baseEntity; PetComponent* petComponent; CBITSTREAM void SetUp() override { SetUpDependencies(); // Set up entity and pet component baseEntity = new Entity(15, GameDependenciesTest::info); petComponent = baseEntity->AddComponent(1); // Initialize some values to be not default } void TearDown() override { delete baseEntity; TearDownDependencies(); } }; TEST_F(PetComponentTest, PlacementNewAddComponentTest) { // Test adding component ASSERT_NE(petComponent, nullptr); baseEntity->AddComponent(1); ASSERT_NE(baseEntity->GetComponent(), nullptr); // Test getting initial status ASSERT_EQ(petComponent->GetParent()->GetObjectID(), 15); ASSERT_EQ(petComponent->GetAbility(), ePetAbilityType::Invalid); } // Test untamed pet serialization (initial update) TEST_F(PetComponentTest, UntamedPetInitialSerialization) { petComponent->Serialize(bitStream, true); // Read the serialized data manually bool alwaysDirty; uint32_t status; ePetAbilityType ability; bool interacting; bool tamed; bool tamedForInitial; bitStream.Read(alwaysDirty); EXPECT_TRUE(alwaysDirty); // Always true bitStream.Read(status); EXPECT_EQ(status, 67108866); // Default status should be 67108866 since that is the untamed state bitStream.Read(ability); EXPECT_EQ(ability, ePetAbilityType::Invalid); // Should be Invalid for untamed pets bitStream.Read(interacting); EXPECT_FALSE(interacting); // No interaction by default bitStream.Read(tamed); EXPECT_FALSE(tamed); // Pet is not tamed by default // For initial update, should write tamed flag again bitStream.Read(tamedForInitial); EXPECT_FALSE(tamedForInitial); // Should match tamed flag bitStream.Reset(); } // Test pet with interaction serialization TEST_F(PetComponentTest, PetWithInteractionSerialization) { // Set up a pet with interaction LWOOBJID interactionID = 67890; petComponent->SetInteraction(interactionID); petComponent->Serialize(bitStream, false); // Read the serialized data manually bool alwaysDirty; uint32_t status; ePetAbilityType ability; bool interacting; LWOOBJID interaction; bool tamed; bitStream.Read(alwaysDirty); EXPECT_TRUE(alwaysDirty); // Always true bitStream.Read(status); bitStream.Read(ability); EXPECT_EQ(ability, ePetAbilityType::Invalid); // Should be Invalid for untamed pets bitStream.Read(interacting); EXPECT_TRUE(interacting); // Should be true if (interacting) { bitStream.Read(interaction); EXPECT_EQ(interaction, interactionID); } bitStream.Read(tamed); EXPECT_FALSE(tamed); // Pet is not tamed by default bitStream.Reset(); }