#include "ProximityMonitorComponent.h" #include "GameMessages.h" #include "dZoneManager.h" #include "ControllablePhysicsComponent.h" #include "EntityManager.h" #include "SimplePhysicsComponent.h" #include "CDClientManager.h" #include "CDProximityMonitorComponentTable.h" const std::map ProximityMonitorComponent::m_EmptyObjectMap = {}; ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int32_t componentId) : Component(parent) { m_ComponentId = componentId; } ProximityMonitorComponent::~ProximityMonitorComponent() { for (const auto& en : m_ProximitiesData) { if (!en.second) continue; dpWorld::Instance().RemoveEntity(en.second); } } void ProximityMonitorComponent::LoadTemplateData() { if (m_ComponentId == -1) return; auto* proxCompTable = CDClientManager::Instance().GetTable(); auto proxCompData = proxCompTable->Query([this](CDProximityMonitorComponent entry) { return (entry.id == this->m_ComponentId); }); if (!proxCompData.empty()) { float radiusSmall = -1.0f; float radiusLarge = -1.0f; auto proximitySplit = GeneralUtils::SplitString(proxCompData[0].Proximities, ','); if (proximitySplit.size() < 2) return; GeneralUtils::TryParse(proximitySplit.at(0), radiusSmall); GeneralUtils::TryParse(proximitySplit.at(1), radiusLarge); if (radiusSmall != -1.0f && radiusLarge != -1.0f) { AddProximityRadius(radiusSmall, "rocketSmall"); AddProximityRadius(radiusLarge, "rocketLarge"); } } } void ProximityMonitorComponent::AddProximityRadius(float proxRadius, const std::string& name) { dpEntity* entity = new dpEntity(m_ParentEntity->GetObjectID(), proxRadius); AddProximityRadius(entity, name); } void ProximityMonitorComponent::AddProximityRadius(const BoxDimensions& dimensions, const std::string& name) { dpEntity* entity = new dpEntity(m_ParentEntity->GetObjectID(), dimensions); AddProximityRadius(entity, name); } void ProximityMonitorComponent::AddProximityRadius(dpEntity* entity, const std::string& name) { entity->SetPosition(m_ParentEntity->GetPosition()); dpWorld::Instance().AddEntity(entity); auto existing = m_ProximitiesData.find(name); if (existing != m_ProximitiesData.end()) { dpWorld::Instance().RemoveEntity(existing->second); } m_ProximitiesData.insert_or_assign(name, entity); } const std::map& ProximityMonitorComponent::GetProximityObjects(const std::string& name) { const auto& iter = m_ProximitiesData.find(name); return iter == m_ProximitiesData.end() ? m_EmptyObjectMap : iter->second->GetCurrentlyCollidingObjects(); } bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID objectID) { const auto& iter = m_ProximitiesData.find(name); if (iter == m_ProximitiesData.end()) { return false; } const auto& collisions = iter->second->GetCurrentlyCollidingObjects(); return collisions.find(objectID) != collisions.end(); } void ProximityMonitorComponent::Update(float deltaTime) { for (const auto& [proximityName, proximityEntity] : m_ProximitiesData) { if (!proximityEntity) continue; //Process enter events for (auto* en : proximityEntity->GetNewObjects()) { m_ParentEntity->OnCollisionProximity(en->GetObjectID(), proximityName, "ENTER"); } //Process exit events for (auto* en : proximityEntity->GetRemovedObjects()) { m_ParentEntity->OnCollisionProximity(en->GetObjectID(), proximityName, "LEAVE"); } } }