#include "ChargeUpBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "Game.h" #include "Logger.h" void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) { uint32_t handle{}; if (!bitStream.Read(handle)) { LOG("Unable to read handle from bitStream, aborting Handle! variable_type"); return; }; context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration); } void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { } void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) { this->m_action->Handle(context, bitStream, branch); } void ChargeUpBehavior::Load() { this->m_action = GetAction("action"); this->m_MaxDuration = GetFloat("max_duration"); }