#include "CatapultBouncerServer.h" #include "GameMessages.h" #include "EntityManager.h" void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) { GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS); self->SetNetworkVar(u"Built", true); const auto base = Game::entityManager->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup")); for (auto* obj : base) { obj->NotifyObject(self, "BouncerBuilt"); } }