#pragma once // Custom Classes #include "CDTable.h" struct CDObjectSkills { unsigned int objectTemplate; //!< The LOT of the item unsigned int skillID; //!< The Skill ID of the object unsigned int castOnType; //!< ??? unsigned int AICombatWeight; //!< ??? }; namespace CDObjectSkillsTable { private: std::vector entries; public: void LoadTableIntoMemory(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); // Gets all the entries in the table std::vector GetEntries(void) const; };