#pragma once // Custom Classes #include "CDTable.h" struct CDActivityRewards { unsigned int objectTemplate; //!< The object template (?) unsigned int ActivityRewardIndex; //!< The activity reward index int activityRating; //!< The activity rating unsigned int LootMatrixIndex; //!< The loot matrix index unsigned int CurrencyIndex; //!< The currency index unsigned int ChallengeRating; //!< The challenge rating std::string description; //!< The description }; namespace CDActivityRewardsTable { void LoadTableIntoMemory(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };