// Darkflame Universe // Copyright 2025 #ifndef LXFML_H #define LXFML_H #include #include #include "NiPoint3.h" namespace Lxfml { struct Result { std::string lxfml; NiPoint3 center; }; // Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0. // Returns a struct of its new center and the updated LXFML containing these edits. [[nodiscard]] Result NormalizePosition(const std::string_view data); }; #endif //!LXFML_H