David Markowitz
c6063aac66
Component serialization updates
...
- Fix serialization in multiple components so they don't get dirty flags reset when it was not intentional
2023-06-26 22:58:35 -07:00
David Markowitz
06acd23cb7
Use of final
2023-06-26 01:23:22 -07:00
David Markowitz
a5611e9c7f
Bouncer cleanup
...
- Correct variable names
- Make serialization more efficient and make sense
- remove unneeded members
- more descriptive logs
- Move work to Startup
2023-06-26 01:19:49 -07:00
David Markowitz
6f057204be
Rename some variables
...
- Add order for loading Components
- Enforce all components have Entity* in the first argument
2023-06-09 02:46:01 -07:00
David Markowitz
e2dfa1809d
Replace all auto with auto*
...
For components
2023-06-09 01:27:05 -07:00
David Markowitz
9e9e4dc087
Move to shared pointer
2023-06-07 00:23:50 -07:00
David Markowitz
716a5fcf37
Rename some variables in Component
...
And add more virtuals
2023-06-06 18:59:53 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers ( #989 )
...
* Implement some trigger event calls
and command handlers
* add zone summary dimissed GM
* break and remove log
* some cleanup in Gather Targets
and blocking out
* fix default value of unlock for play cinematic
* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior
* tryparse for nipoint3
* totally didn't forget to include it
* bleh c++ is blah
* ???
* address feedback
* Fix for #1028
2023-03-25 05:26:39 -05:00
aronwk-aaron
19e77a38d8
format codebase
2022-07-28 08:39:57 -05:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline ( #675 )
...
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
Unknown
0545adfac3
Public release of the DLU server code!
...
Have fun!
2021-12-05 18:54:36 +01:00