Commit Graph

41 Commits

Author SHA1 Message Date
David Markowitz
8c8fc2ae87 Merge branch 'main' into moreMovementAi 2024-03-09 21:09:19 -08:00
David Markowitz
4bc4624bc9
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
David Markowitz
02de7ef28a Merge branch 'main' into moreMovementAi 2024-03-07 00:40:26 -08:00
David Markowitz
c9a8be4fb9
Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references.

tested that the data is still loaded as normal in avant gardens

Update Zone.cpp
2024-02-27 08:40:49 -06:00
David Markowitz
772ac06e94 this took 4 eons to get compiling again
Update Zone.cpp

Update Zone.h

Update Zone.h

Update MovingPlatformComponent.cpp

Update ProximityMonitorComponent.cpp

quick cleanup

Use correct logging
2024-02-25 01:35:49 -08:00
David Markowitz
6863ee9d76 Merge branch 'main' into moreMovementAi 2024-02-24 22:19:45 -08:00
David Markowitz
dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
David Markowitz
36f7b8a928
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
Jett
d2d67384a7
fix: update trigger loading code after typo (#1357) 2023-12-24 21:45:27 +01:00
David Markowitz
5e9355b1ff
fix: shooting gallery bugs (#1347)
fix: reset some more vars

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-12-23 17:50:14 +00:00
David Markowitz
e58218cfbc
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
David Markowitz
5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
294efe0fe0 Fixed speed stuff
Should be tested more.
2023-08-21 12:33:13 -07:00
Aaron Kimbre
5612e57590 respect try-parse
consolidate space trimming
2023-08-20 00:13:01 -05:00
Aaron Kimbre
2bb39f4fa5 fixe some spacey string
be smater about pausing
2023-08-16 15:53:13 -05:00
David Markowitz
1b54387677 Merge branch 'main' into moreMovementAi 2023-08-12 21:57:07 -07:00
David Markowitz
c26086aff5
perf: Add path height correction on world load (#1178)
* Add path height correction on world load

* Increase height because Nexus Tower is tall

* Update height checker

- Only go up and down, do not deviate from the point you are on
- As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one.
- Add a debug assert to fail the program should toReturn differ from nearestPoint[1].

Update dNavMesh.cpp

Update dNavMesh.cpp

* Fix if condition to actually return the value...

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-12 09:20:00 -05:00
Aaron Kimbrell
beaceb947b
fix: Properly read in scene metadata (#1170)
* fix: Properly read in scene metadata

* Fix reading in rental time and period from property path

* remove useless name in var
change hex to decimal so it's readable
fix scene transistion loop logic

* fix typoe and remove whitespace
2023-08-10 16:35:12 -05:00
David Markowitz
97b683fd59 Update Zone.cpp 2023-08-09 20:34:49 -07:00
Aaron Kimbre
1207d896a8 waypoint commands wip 2023-08-09 21:37:36 -05:00
David Markowitz
600f0974e7 Increase height because Nexus Tower is tall 2023-08-06 16:06:12 -07:00
David Markowitz
8117773c56 Add path height correction on world load 2023-08-06 15:41:38 -07:00
Aaron Kimbrell
e299bf9b62
fix: read and store the zone transition width properly (#1169) 2023-07-30 23:49:43 -07:00
David Markowitz
3e3148e910
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
Aaron Kimbrell
3fa6ea4cea
Fix ninjago crashes (#837)
Fixed reading speed from rail paths
Made the config of rail paths be read in sanely due to not having a type
Fixes #835
2022-11-14 13:57:49 -06:00
Aaron Kimbrell
37524af549
fix trigger loading (#838)
Fixes #836
2022-11-14 12:55:40 -06:00
Aaron Kimbrell
848c066924
Not every scene has triggers, that is normal (#831)
Quell the onslaught of meaningless logs
2022-11-12 08:44:37 -06:00
Aaron Kimbrell
cf7fa8e52d
cleanup and define all unknowns in zone reading (#826)
* cleanup and define all unknowns in zone reading
fix for movement path config reading

* simplify reading and don't use intermediates

* fix spelling

* remove dup variable in struct
read to the proper name that relates to the enum
2022-11-12 08:44:03 -06:00
Aaron Kimbrell
1eff3ae454
Add checks to AssetBuffers before they are used (#820)
* add checks to buffers before they are used
to avoid crashing

* address feedback
2022-11-10 12:59:31 -06:00
Jett
4a6f3e44ee
Add support for packed clients (#802)
* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
2022-11-01 13:21:26 -05:00
Aaron Kimbrell
8d44f2f5da
Add missing property path checks for new zones (#783)
Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2022-10-24 00:54:21 -05:00
Aaron Kimbrell
409d682c9d
fix loading scenes in some older formats (#782)
This fix is based on lcdr's luzviewer
2022-10-21 19:34:38 -05:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
Avery
595afc4a93
Revert "Try to load from original zone path before a lowercased one" 2021-12-07 00:25:19 -08:00
yuwui
2dd96198af try original zone path before lowercasing 2021-12-06 10:31:09 +01:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00