fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build
This commit is contained in:
David Markowitz
2026-06-06 23:13:09 -07:00
parent 8e09ffd6e8
commit fb166bd24d
107 changed files with 786 additions and 512 deletions

View File

@@ -41,7 +41,9 @@ void NsConcertQuickBuild::OnStartup(Entity* self) {
return;
// Get the manager of the crate of this quick build
const auto groupNumber = std::stoi(splitGroup.at(3));
const auto groupNumber = GeneralUtils::TryParse(splitGroup.at(3), -1);
if (groupNumber == -1) return;
const auto managerObjects = Game::entityManager->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
if (managerObjects.empty())
return;

View File

@@ -42,8 +42,11 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
}
if (flagID != -1) {
player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
player->GetCharacter()->SetPlayerFlag(flagID, true);
auto* const character = player->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
character->SetPlayerFlag(flagID, true);
}
}
MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));