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fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -57,7 +57,7 @@ bool SpawnPetBaseServer::CheckNumberOfPets(Entity* self, Entity* user) {
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if (petID.empty())
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continue;
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const auto* spawnedPet = Game::entityManager->GetEntity(std::stoull(petID));
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const auto* spawnedPet = Game::entityManager->GetEntity(GeneralUtils::TryParse(petID, LWOOBJID_EMPTY));
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if (spawnedPet == nullptr)
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continue;
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