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fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -413,7 +413,8 @@ void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std
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if (player == nullptr)
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return;
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player->GetCharacter()->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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auto* const character = player->GetCharacter();
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if (character) character->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
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LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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