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fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -306,7 +306,7 @@ void RacingControlComponent::OnRequestDie(Entity* player, const std::u16string&
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eKillType::VIOLENT, deathType, 0, 0, 90.0f, false, true, 0);
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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uint32_t respawnImagination = 0;
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int32_t respawnImagination = 0;
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// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
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// Do not actually change the value yet. Do that on respawn.
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if (destroyableComponent) {
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