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fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -478,6 +478,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
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for (auto id : m_Parent->GetTargetsInPhantom()) {
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auto* other = Game::entityManager->GetEntity(id);
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if (!other) continue;
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const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
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