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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -7,6 +7,7 @@
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void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(branch.target);
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if (!entity) return;
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GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
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@@ -21,6 +22,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_st
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void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(branch.target);
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if (!entity) return;
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GameMessages::SendSetJetPackMode(entity, false);
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