From eac50acfcc71c92d085193607d6278ed3b44cf80 Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Sat, 15 Nov 2025 13:29:03 -0800 Subject: [PATCH] fix: correct mission tracking (#1930) checked that live captures did not track achievements in this count --- dGame/dComponents/CharacterComponent.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index a0c44961..54708226 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -515,12 +515,12 @@ void CharacterComponent::RocketUnEquip(Entity* player) { } void CharacterComponent::TrackMissionCompletion(bool isAchievement) { - UpdatePlayerStatistic(MissionsCompleted); - // Achievements are tracked separately for the zone if (isAchievement) { const auto mapID = Game::zoneManager->GetZoneID().GetMapID(); GetZoneStatisticsForMap(mapID).m_AchievementsCollected++; + } else { + UpdatePlayerStatistic(MissionsCompleted); } }