diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index a0c44961..54708226 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -515,12 +515,12 @@ void CharacterComponent::RocketUnEquip(Entity* player) { } void CharacterComponent::TrackMissionCompletion(bool isAchievement) { - UpdatePlayerStatistic(MissionsCompleted); - // Achievements are tracked separately for the zone if (isAchievement) { const auto mapID = Game::zoneManager->GetZoneID().GetMapID(); GetZoneStatisticsForMap(mapID).m_AchievementsCollected++; + } else { + UpdatePlayerStatistic(MissionsCompleted); } }