diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index c06b0ab41..1dc9f2e60 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "PropertyPlaqueComponent.h" #include "RollerComponent.h" #include "GateRushComponent.h" #include "FactionTriggerComponent.h" @@ -1099,6 +1100,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::PROPERTY_PLAQUE: { + // LoadPropertyPlaqueComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_PLAQUE, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/PropertyPlaqueComponent.h b/dGame/dComponents/PropertyPlaqueComponent.h new file mode 100644 index 000000000..4c7e70a71 --- /dev/null +++ b/dGame/dComponents/PropertyPlaqueComponent.h @@ -0,0 +1,17 @@ +#ifndef PROPERTYPLAQUECOMPONENT_H +#define PROPERTYPLAQUECOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Property plaque, as the client's LoadPropertyPlaqueComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class PropertyPlaqueComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_PLAQUE; + + PropertyPlaqueComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // PROPERTYPLAQUECOMPONENT_H