diff --git a/dGame/dMission/Mission.cpp b/dGame/dMission/Mission.cpp index 331ece5c..93bf397d 100644 --- a/dGame/dMission/Mission.cpp +++ b/dGame/dMission/Mission.cpp @@ -460,7 +460,7 @@ void Mission::YieldRewards() { if (info.LegoScore > 0) { eLootSourceType lootSource = info.isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT; if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig().levelCap) { - // If player is at the level cap and doesnt want to keep earning UScore at max level we convert it here. + // Since the character is at the level cap we reward them with coins instead of UScore. coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig().levelCapCurrencyConversion; } else { characterComponent->SetUScore(characterComponent->GetUScore() + info.LegoScore);