diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 41efc3718..0121513de 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "BuildControllerComponent.h" #include "ModularBuildComponent.h" #include "PlatformBoundaryComponent.h" #include "CullingPlaneComponent.h" @@ -973,6 +974,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::REBUILD_START: { + // LWOBuildControllerComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::REBUILD_START, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/BuildControllerComponent.h b/dGame/dComponents/BuildControllerComponent.h new file mode 100644 index 000000000..ec8864291 --- /dev/null +++ b/dGame/dComponents/BuildControllerComponent.h @@ -0,0 +1,17 @@ +#ifndef BUILDCONTROLLERCOMPONENT_H +#define BUILDCONTROLLERCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Build controller, as the client's LWOBuildControllerComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class BuildControllerComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD_START; + + BuildControllerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // BUILDCONTROLLERCOMPONENT_H