diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index a5265185..2453edce 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -271,12 +271,10 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) { if (gid != 0) { auto guild = Database::Get()->GetGuild(gid); if (guild && Database::Get()->CheckIsInGuild(guild->id, m_Parent->GetCharacter()->GetID())) { - LOG("Found Guild %i name %s", guild->id, guild->name.c_str()); m_GuildName = GeneralUtils::UTF8ToUTF16(guild->name); m_GuildID = gid; m_DirtySocialInfo = true; } else { - LOG("Unalbe to find Guild %i name %s", guild->id, guild->name.c_str()); SetGuild(0, u""); } } diff --git a/dNet/ClientPackets.cpp b/dNet/ClientPackets.cpp index 0dec994f..b4f53847 100644 --- a/dNet/ClientPackets.cpp +++ b/dNet/ClientPackets.cpp @@ -444,8 +444,8 @@ void ClientPackets::HandleGuildCreation(Packet* packet) { characterComp->SetGuild(newGuild->id, guildName.string); SendGuildCreateResponse(packet->systemAddress, eGuildCreationResponse::CREATED, newGuild->id, guildName.string); AMFArrayValue data; - data.Insert("bOn", true); - GameMessages::SendUIMessageServerToSingleClient(entity, packet->systemAddress, "ToggleGuildUI", data); + data.Insert("bDisplay", true); + GameMessages::SendUIMessageServerToSingleClient(entity, packet->systemAddress, "EnableGuild", data); }