diff --git a/dGame/dComponents/PhysicsComponent.cpp b/dGame/dComponents/PhysicsComponent.cpp index 15a6d61f..63fe05eb 100644 --- a/dGame/dComponents/PhysicsComponent.cpp +++ b/dGame/dComponents/PhysicsComponent.cpp @@ -84,11 +84,12 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) { } else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") { toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true); m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2; - } else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") { + // Leaving these out for now since they cause more issues than they solve in racing tracks without proper OBB checks. + } /* else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") { toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f); } else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") { toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f); - } else { + } */ else { // LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str()); //add fallback cube: