diff --git a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp index 869e09bae..1e772d66e 100644 --- a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp +++ b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp @@ -135,7 +135,6 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra combat->Stun(withdrawTime + 6.0f); combat->SetStunImmune(true); - //TODO: Set faction to -1 and set immunity destroyable->SetFaction(-1); destroyable->SetIsImmune(true); Game::entityManager->SerializeEntity(self); @@ -497,16 +496,12 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim //Prepare a Spiderling wave and initiate egg hatch events //self->SetVar(u"SpiderWaveCount", ) - //TODO: Actually spawn the spiders here hatchCounter = 2; if (currentStage > 1) hatchCounter++; SpawnSpiderWave(self, spiderWaveCntTable[currentStage - 1]); } else if (timerName == "AdvanceAttack") { - //TODO: Can we even do knockbacks yet? @Wincent01 - // Yes ^ - //Fire the melee smash skill to throw players back /*local landingTarget = self:GetVar("LandingTarget") or false @@ -639,8 +634,6 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) { //-- anim time, or a desired default //---------------------------------------------- float BossSpiderQueenEnemyServer::PlayAnimAndReturnTime(Entity* self, const std::u16string& animID) { - //TODO: Get the actual animation time - // Get the anim time float animTimer = RenderComponent::GetAnimationTime(self, animID);