From c0d99ac5b15d7016bcdb024831766742f5eebe69 Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Sat, 20 Jun 2026 04:09:25 -0700 Subject: [PATCH] Update Entity.cpp --- dGame/Entity.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 3673e497..28113866 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -326,7 +326,6 @@ void Entity::Initialize() { NiQuaternion rot = QuatUtils::IDENTITY; auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName); - LOG("args %i (%s) %i", m_Character->HasBeenToWorld(mapID), targetSceneName.c_str(), targetScene != nullptr); if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) { pos = m_Character->GetRespawnPoint(mapID); rot = Game::zoneManager->GetZone()->GetSpawnRot();