diff --git a/dGame/dBehaviors/TacArcBehavior.cpp b/dGame/dBehaviors/TacArcBehavior.cpp index bea246aa..076fc515 100644 --- a/dGame/dBehaviors/TacArcBehavior.cpp +++ b/dGame/dBehaviors/TacArcBehavior.cpp @@ -207,6 +207,10 @@ void TacArcBehavior::Load() { GetFloat("offset_y", 0.0f), GetFloat("offset_z", 0.0f) ); + // https://explorer.lu/skills/behaviors/6212/6203 HACK: i cant figure out why the dragon fire wall doesnt work with the offset, probably has to be fixed with the near/far height parameters + if (m_behaviorId == 6203) { + this->m_offset = NiPoint3Constant::ZERO; + } this->m_method = GetInt("method", 1); this->m_upperBound = GetFloat("upper_bound", 4.4f); this->m_lowerBound = GetFloat("lower_bound", 0.4f) - 5.0f; // Makes it so players and objects can still be targetted when slightly below the caster. FIXME: use bounding spheres at some point