diff --git a/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp b/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp index c5954c4c4..1e2712f2b 100644 --- a/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp +++ b/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp @@ -4,7 +4,8 @@ #include "Entity.h" void BaseFootRaceManager::OnStartup(Entity* self) { - // TODO: Add to FootRaceStarter group + // Other foot race objects find the starters through this group (L_ACT_BASE_FOOT_RACE.lua). + self->AddToGroup("FootRaceStarter"); } void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { diff --git a/dScripts/ai/PROPERTY/AG/AgPropGuard.cpp b/dScripts/ai/PROPERTY/AG/AgPropGuard.cpp index 0670408d6..86c2c1599 100644 --- a/dScripts/ai/PROPERTY/AG/AgPropGuard.cpp +++ b/dScripts/ai/PROPERTY/AG/AgPropGuard.cpp @@ -1,4 +1,5 @@ #include "AgPropGuard.h" +#include "GameMessages.h" #include "Entity.h" #include "Character.h" #include "EntityManager.h" @@ -14,8 +15,9 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI const auto state = missionComponent->GetMissionState(320); if (missionID == 768 && missionState == eMissionState::AVAILABLE) { - if (!character->GetPlayerFlag(71)) { - // TODO: Cinematic "MissionCam" + // Players who have not touched the orb yet get a camera pan showing where it is. + if (character && !character->GetPlayerFlag(71)) { + GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress()); } } else if (missionID == 768 && missionState >= eMissionState::READY_TO_COMPLETE) { //remove the inventory items