diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 61de4ca7..adae72b0 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -235,7 +235,6 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) uint32_t middleNameIndex = PacketUtils::ReadPacketU32(78, packet); uint32_t lastNameIndex = PacketUtils::ReadPacketU32(82, packet); std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex); - Game::logger->Log("UserManager", "Got predefined name: %s\n", predefinedName.c_str()); uint32_t shirtColor = PacketUtils::ReadPacketU32(95, packet); uint32_t shirtStyle = PacketUtils::ReadPacketU32(99, packet); @@ -252,16 +251,23 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) LOT pantsLOT = FindCharPantsID(pantsColor); if (name != "" && !UserManager::IsNameAvailable(name)) { + Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s\n", u->GetAccountID(), name.c_str()); WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE); return; } if (!IsNameAvailable(predefinedName)) { + Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s\n", u->GetAccountID(), predefinedName.c_str()); WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE); return; } - Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s\n", u->GetAccountID(), name.c_str()); + if (name == "") { + Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s\n", u->GetAccountID(), predefinedName.c_str()); + } + else { + Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)\n", u->GetAccountID(), name.c_str(), predefinedName.c_str()); + } //Now that the name is ok, we can get an objectID from Master: ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {