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Move to shared pointer
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@@ -75,7 +75,7 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(player, true, "hook");
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->ForceProgress(601, 910, 1);
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