diff --git a/dGame/dComponents/MovementAIComponent.cpp b/dGame/dComponents/MovementAIComponent.cpp index 12443e0e..0e2880fe 100644 --- a/dGame/dComponents/MovementAIComponent.cpp +++ b/dGame/dComponents/MovementAIComponent.cpp @@ -74,7 +74,6 @@ void MovementAIComponent::SetupPath(const std::string& pathname) { m_Parent->GetLOT(), m_Parent->GetObjectID()); m_StartingWaypointIndex = 0; } - if (m_Parent->GetLOT() == 12215) m_StartingWaypointIndex = 3; std::vector waypoints; for (auto& waypoint : m_Path->pathWaypoints) { waypoints.push_back(waypoint.position);