diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 0121513de..bb00d6c47 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "RebuildActivatorComponent.h" #include "BuildControllerComponent.h" #include "ModularBuildComponent.h" #include "PlatformBoundaryComponent.h" @@ -980,6 +981,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::REBUILD_ACTIVATOR: { + // LWORebuildActivatorComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::REBUILD_ACTIVATOR, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/RebuildActivatorComponent.h b/dGame/dComponents/RebuildActivatorComponent.h new file mode 100644 index 000000000..0d3f05de1 --- /dev/null +++ b/dGame/dComponents/RebuildActivatorComponent.h @@ -0,0 +1,17 @@ +#ifndef REBUILDACTIVATORCOMPONENT_H +#define REBUILDACTIVATORCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Rebuild activator, as the client's LWORebuildActivatorComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class RebuildActivatorComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD_ACTIVATOR; + + RebuildActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // REBUILDACTIVATORCOMPONENT_H