From 863e6d625cd3de9697994362666a7755c7b6eaec Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 31 Aug 2025 19:37:34 +0000 Subject: [PATCH] Fix NiQuaternion constructor parameter order comment Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> --- tests/dGameTests/dComponentsTests/ModelComponentTests.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp b/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp index ac67c39d..758a2446 100644 --- a/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp +++ b/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp @@ -19,7 +19,7 @@ protected: modelComponent = baseEntity->AddComponent(); // Initialize some values to be not default modelComponent->SetPosition(NiPoint3(10.0f, 20.0f, 30.0f)); - modelComponent->SetRotation(NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // For x=1, y=2, z=3, w=4 + modelComponent->SetRotation(NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3 modelComponent->AddInteract(); // Make it pickable }