diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index a0f7a27a1..1a5de2efc 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -271,6 +271,8 @@ void Entity::Initialize() { auto* destroyableComponent = AddComponent(-1); destroyableComponent->SetHealth(1); destroyableComponent->SetMaxHealth(1.0f); + // Live: armor 1 (max 0), as for every componentID -1 destroyable (LOT 14 and 8069 on a Raven Bluff property) + destroyableComponent->SetArmor(1); destroyableComponent->SetFaction(-1, true); destroyableComponent->SetIsSmashable(true); // We have all our components. @@ -827,6 +829,8 @@ void Entity::Initialize() { auto* const destroyableComponent = AddComponent(-1); destroyableComponent->SetHealth(1); destroyableComponent->SetMaxHealth(1.0f); + // Live: armor 1 (max 0), as for every componentID -1 destroyable (LOT 8069 on a Raven Bluff property) + destroyableComponent->SetArmor(1); destroyableComponent->SetFaction(-1, true); destroyableComponent->SetIsSmashable(true); }