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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge main into property-entrance-rewrite
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@@ -1,7 +1,7 @@
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#include "BaseRandomServer.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Entity.h"
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void BaseRandomServer::BaseStartup(Entity* self) {
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@@ -34,7 +34,7 @@ void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName
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Zone* spawnLoad = GetRandomLoad(self, sectionName);
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if (spawnLoad == nullptr) {
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Game::logger->Log("BaseRandomServer", "Failed to find section: %s", sectionName.c_str());
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LOG("Failed to find section: %s", sectionName.c_str());
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return;
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}
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@@ -59,7 +59,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
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}
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if (spawners.empty()) {
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Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s", spawnerName.c_str());
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LOG("Failed to find spawner: %s", spawnerName.c_str());
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return;
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}
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